Robots Underwater! Learning Science, Engineering and 21st Century Skills: The Evolution of Curricula, Professional Development and Research in Formal and Informal Contexts

Publications

The underwater environment presents novel challenges that can facilitate unique learning experiences for students engaged in robotics programs. Although the number of underwater educational robotics programs is small by comparison to other forms of K-12 robotics initiatives, several do exist, which have varying learning goals, implementation approaches, and tools. This chapter describes an underwater robotics program using LEGO® MINDSTORMS® components and related materials for middle and high school students. The program, known as WaterBotics™, has undergone an extensive, four-year research

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Build IT: Building Middle and High School Students’ Understanding of Engineering, Science and IT through Underwater Robotics

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Designing and building robots to perform a series of increasingly complex tasks in an underwater environment is the vehicle to engage, interest, and cultivate 36 middle and high schools inlearning engineering, science and information technology. Using LEGO components and a hands-on, team-based, iterative design process, teachers and students learn how to build robotsthat must operate underwater in a three dimensional space. In building their robot to perform these tasks (proceed in straight line path across a pool, negotiate a slalom course, ascend/descendin a water column, and grab/deposit a

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Underwater LEGO Robotics as the Vehicle to Engage Students in STEM: The BUILD IT Project’s First Year of Classroom Implementation

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The BUILD IT project is a university-school collaboration to increase precollege student and teacher interest and achievement in engineering, science, mathematics, and information technology through a novel underwater robotics project that utilizes LEGO Mindstorms kits, theNXT programmable brick, and related equipment. The project is being implemented in 36 socioeconomically and academically diverse schools throughout New Jersey for students in Grades 7-12. Through a series of increasingly complex challenges, BUILD IT exposes students to science,mathematics, and engineering concepts such as

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Analysis of Middle and High School Student Learning of Science, Mathematics, and Engineering Concepts Through a Lego Underwater Robotics Design Challenge

Publications

The Build IT project is a university-school collaboration to increase precollege student interest and achievement in engineering, science, mathematics, and information technology through a novel underwater robotics project that utilizes LEGO Mindstorms kits, the NXT programmable brick, and related equipment. The project is being implemented in 36 socio-economically and academically diverse schools for students in Grades 7-12. Through a series of increasingly complex challenges, Build IT exposes students to science, mathematics, and engineering concepts such as buoyancy, Newton’s Laws, momentum

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