Jason Sayres

WaterBotics: A Novel Engineering Design Curriculum for Formal and Informal Educational Settings

WaterBotics has been implemented with thousands of middle and high school youths in five U.S. geographic regions.The underwater environment presents novel challenges that can facilitate unique learning experiences for students engaged in robotics programs.

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Robots Underwater! Learning Science, Engineering and 21st Century Skills: The Evolution of Curricula, Professional Development and Research in Formal and Informal Contexts

The underwater environment presents novel challenges that can facilitate unique learning experiences for students engaged in robotics programs. Although the number of underwater educational robotics programs is small by comparison to other forms of K-12 robotics initiatives, several do exist, which have varying learning goals, implementation approaches, and tools. This chapter describes an underwater robotics program using LEGO® MINDSTORMS® components and related materials for middle and high school students.

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Transforming a Middle and High School Robotics Curriculum

This paper will examine a robotics curriculum that is impacting educators and youth in both formal, middle and high school classrooms as well as in a variety of informal learning environments. We have made comparisons between formal and informal learning environments in an effort to understand the varying impacts of this novel program on student learning of science concepts, their skills and abilities in applying engineering design and problem-solving, and their awareness and interest in engineering careers and the individuals who pursue these careers.

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Build IT: Building Middle and High School Students’ Understanding of Engineering, Science and IT through Underwater Robotics

Designing and building robots to perform a series of increasingly complex tasks in an underwater environment is the vehicle to engage, interest, and cultivate 36 middle and high schools inlearning engineering, science and information technology. Using LEGO components and a hands-on, team-based, iterative design process, teachers and students learn how to build robotsthat must operate underwater in a three dimensional space.

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Underwater LEGO Robotics as the Vehicle to Engage Students in STEM: The BUILD IT Project’s First Year of Classroom Implementation

The BUILD IT project is a university-school collaboration to increase precollege student and teacher interest and achievement in engineering, science, mathematics, and information technology through a novel underwater robotics project that utilizes LEGO Mindstorms kits, the
NXT programmable brick, and related equipment. The project is being implemented in 36 socioeconomically and academically diverse schools throughout New Jersey for students in Grades 7-12. Through a series of increasingly complex challenges, BUILD IT exposes students to science,

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Analysis of Middle and High School Student Learning of Science, Mathematics, and Engineering Concepts Through a Lego Underwater Robotics Design Challenge

The Build IT project is a university-school collaboration to increase precollege student interest and achievement in engineering, science, mathematics, and information technology through a novel underwater robotics project that utilizes LEGO Mindstorms kits, the NXT programmable brick, and related equipment. The project is being implemented in 36 socio-economically and academically diverse schools for students in Grades 7-12.

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