Computer Science - gaming and simulations

Discipline Group: 

Computer Science

Animando a Estudiantes con Technologia (AET) - Encouraging students in the field of information technology

Project Status: 

Expired
More than 175 rural and suburban Latino youth, grades 5-12, are engaged in structured, hands-on, out-of-school information technology (IT) education programs in conjunction with out-of-session “bridging activities.”
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STEM and ICT Instructional Worlds: The 3D Experience (STEM-ICT 3D)

Project Status: 

Expired
A coalition of Carolina universities, school districts, state agencies, and businesses called the "Virtual World Consortium" are promoting the use of 3 dimensional immersive virtual technologies to teach STEM in middle schools.
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Games Requiring Advanced Developmental Understanding and Achievement in Technological Endeavors (GRADUATE)

Project Status: 

Expired
Forty teachers and 100 students from "New Tech" high schools in the Research Triangle of North Carolina create STEM-related games and learn STEM skills.
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New Mexico Adventures in Modeling: Integrating IT into the Curriculum Through Computer Modeling Approaches

Project Status: 

Expired
In Santa Fe, New Mexico, science, math, and technology teachers of grades 6–12 and their students, analyze, explore, design and build models of complex adaptive systems using a computer programming environment (StarLogo) and accompanying curriculum.
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iQUEST: Investigations for Quality Understanding and Engagement for Students and Teachers

Project Status: 

Expired
Over three years, thirty-two seventh and eighth grade science teachers and more than 6,000 students from San Diego will engage in classroom learning experiences that utilize interactive learning objects, probeware and video conferencing with scientists.
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An Innovative Hybrid Program for Diversifying and Building Capacity in the STEM/ICT Workforce: ISTEM

Project Status: 

Expired
Forty Native American and Hispanic 3rd - 8th students are engaged in a hands-on STEM/ICT mentoring program that includes flash STEM activities facilitated during lunch time combined with out-of-school field trip experiences.
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Bridging Math Literacy and Digital Media Creation: Students as Learners, Teachers, and Leaders of STEM Content

Project Status: 

Expired
Over 100 urban youth aged 13-18 are trained as coding literacy workers, who then facilitate workshops for younger students in informal educational settings, teaching them the basics of object orientated programming through a variety of toolsets.
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From Art to STEM - A Creative Journey of Discovery: A Transformational Project for Nashville Middle School Students

Project Status: 

Expired
Alignment Nashville works with 200 eighth-grade girls from underrepresented and disadvantaged populations and their teachers, building on student interests and seeing how tools like 3D computer models, AutoCAD and Alice are used in STEM-related careers.
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Connecticut Academy of Digital Arts and Sciences

Project Status: 

Expired
High schools students participate in "The Connecticut Academy of Digital Arts and Sciences" that fully integrates cyberlearning and content courses in math, science, digital arts/media, and technology.
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Game Design with Mentoring for Computer Science and Math Achievement for Educationally Disadvantaged Students

Project Status: 

Expired
Two successive MESA cohorts totaling 80 local underrepresented high school students take a one-year introductory computer game programming course at the university and at their high school, along with mentoring and other activities.
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