One hundred and eighty 12—18 year old students and their teachers in 6 schools in Eastern Washington state use GIS, GPS, robotics, videogame programming and more to investigate local community issues by conducting research with scientists and mentors.
Seventy five Southeastern North Carolina STEM teachers use the Squeak media authoring tool to work with rural, underserved youth in grades 7-12. Using Squeak will allow teachers to create 'virtual laboratories' in which to engage students in
Seventy five teachers and guidance counselors in the Research Triangle, Piedmont, and Eastern areas of North Carolina are developing Web-based games that will bring biotechnology, genomics, GIS, nanotechnology, and robotics concepts into their
One hundred and eighty high school students in the South Bronx area of New York City develop technological fluidity by exploring products of urban design that involve IT systems and networks such as transit systems, parks and recreation; exploring film
Sixty middle school STEM teachers, 90 students, and 15 guidance counselors in north central West Virginia are integrating IT into school curriculum using topics such as computer graphics and 3-D virtual environments.
In Georgia, 600 high school students (with a focus on African Americans, Hispanics, women, and first-generation college-bound youth) in grades 10–12, and 60 teachers from 10 high schools are participating in intensive computer science/programming
This project engages 1120 middle school students, 28 teachers, and 28 community and tribal college students in computer science through game design; the ultimate goal is to help them understand and build interest in pursuing IT careers.
Two hundred middle and high school students in the Washington, DC area with teachers, scientists, and experts to increase their motivation, achievement, and exposure to STEM careers and disciplines through game design, mentoring, and collaboration.