Computer Science - gaming and simulations

Discipline Group: 

Computer Science

Using Robotics and Game Design to Enhance Children’s Self-Efficacy, STEM Attitudes, and Computational Thinking Skills

This paper describes the findings of a pilot study that used robotics and game design to develop middle school students’ computational thinking strategies. One hundred and twenty-four students engaged in LEGO® EV3 robotics and created games using Scalable Game Design software. The results of the study revealed students’ pre–post self-efficacy scores on the construct of computer use declined significantly, while the constructs of videogaming and computer gaming remained unchanged.

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2017 NSF STEM for All Video Showcase: Research & Design for Impact

We invite you to present at the third interactive, online video showcase event, which will take place on May 15th - 22nd 2017

2017 NSF STEM for All Video Showcase: Research & Design for Impact. Share your cutting edge work by creating a 3-minute video and then discussing it with your colleagues, stakeholders and the public during a week-long interactive event.

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ASTE 2017 International Meeting

The Association for Science Teacher Education (ASTE) will be holding their 2017 International Meeting from January 12-14, 2017 in Des Moines, IA.

For information about registering please visit the following link: http://theaste.org/join-aste/

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ACM SIGCSE 2017 Symposium - Inspire, Innovate, Improve!

The ACM (Association for Computing Machinery) SIGSE (Special Interest Group on Computer Science Education) welcomes colleagues from around the world to join them for the 2017 Symposium in Seattle, WA from March 8-11, 2017.

The SIGCSE Technical Symposium addresses problems common among educators working to develop, implement and/or evaluate computing programs, curricula, and courses. The symposium provides a forum for sharing new ideas for syllabi, laboratories, and other elements of teaching and pedagogy, at all levels of instruction.

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Rural Girls Engaged in Math and Science Plus Technology

Project Status: 

Active
One hundred twenty junior and senior high school girls from three Mississippi rural counties will participate in a summer apprenticeship program and other activities to increase their awareness about STEM and computer science educational/career pathways.
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National Science Foundation: Computer Science for All (CSforAll:RPP) Solicitation

The Computer Science for All Researcher Practitioner Partnerships (CS for All: RPP) program aims to provide all U.S. students the opportunity to participate in computer science (CS) and computational thinking (CT) education in their schools at the K-12 levels.

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National Science Foundation Cyberlearning and Future Learning Technologies (Cyberlearning) Solicitation

The purpose of the Cyberlearning and Future Learning Technologies program is to integrate opportunities offered by emerging technologies with advances in what is known about how people learn to advance three interconnected thrusts:

Cyber innovation: Developing next-generation cyberlearning approaches through high-risk, high-reward advances in computer and information science and engineering;

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Designing Tactile Picture Books: Critical Making in Libraries to Broaden Participation in STEM Education and Careers

Project Status: 

Expired
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STEM Learning Games and Game Design in ITEST Projects

This synthesis is based on a review of publications from ITEST projects, specifically relating to STEM learning games and game design experiences for students.

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ACM CHI 2017 Conference on Human Factors in Computing Systems - Call for Proposals

The ACM CHI Conference on Human Factors in Computing Systems is the premier international conference of Human-Computer Interaction. We are very fortunate to hold CHI 2017 in Denver, in one of the most beautiful regions in the U.S., near the foothills of the Rocky Mountains. This location served to motivate our conference theme of Explore, Innovate, Inspire. Mountains have long been a theme connected to exploration, the natural environment has provided models for numerous innovations, and the western landscape has served as a source of inspiration to many, from artists to inventors.

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