Computer Science - gaming and simulations

Discipline Group: 

Computer Science

ACM Special Interest Group on Computer Science Education 2017 - Call for Submissions

The ACM SIGSE (Special Interest Group on Computer Science Education)  welcomes colleagues from around the world to present demos, lightning talks, papers, panels, posters, special sessions, and workshops, and to discuss computer science education in birds-of-a-feather sessions and informal settings during SIGCSE 2017.


DARPA: Young Faculty Award Solicitation

The Defense Advanced Research Projects Agency (DARPA) has recently released this Young Faculty Award (YFA) solicitation.

This Research Announcement (RA) solicits ground-breaking single-investigator proposals from junior faculty for research and development in the areas of physical sciences, engineering, materials, mathematics, biology, computing, informatics, and manufacturing of interest to DARPA's Biological Technologies Office (BTO), Defense Sciences Office (DSO) and Microsystems Technology Office (MTO).


iDigFossils: Engaging K-12 Students in Integrated STEM via 3D Digitization, Printing and Exploration of Fossils

Project Status: 

This project engages more than 45 teachers and 600 students in integrated STEM experiences using 3D scanning and printing, and computational modeling within a highly relevant but unexplored educational pathway to K-12 STEM – paleontology.

AAAS 2016 Annual Meeting

The American Association for the Advancement of Science (AAAS) Annual Meeting is a widely recognized global science gathering, bringing thousands of scientists, engineers, policymakers, educators, and journalists together to discuss the most recent developments in science and technology.  The 2016 meeting will be held February 11-15 in Washington, DC.

Register by January 19, 2016, for reduced rates on the registration and membership.


Does playing Minecraft promote interest in Science, Technology, Engineering and Math?

The ITEST Research Study, Creating a Virtual Infrastructure for Engaging Rural Youth in STEM Disciplines through Computer Science, was recently featured on Maine Public Broadcasting Network's interactive radio program Maine Calling. This project will use LearnToMod for Minecraft to engage middle school students in rural Maine with computer science and math concepts.


NSF 2016 Teaching and Learning Video Showcase - Advancing STEM for All

We invite you to present at the second interactive, online video showcase event, which will take place on May 17th - 23rd 2016

Last year's online showcase, attracted over 20,000 unique participants and has received accolades from NSF program officers. Your participation will make this year's event equally successful in sharing of work across NSF programs and with the public at large, and also in promoting reflective collegial discourse.


IEEE Integrated STEM Education 2016 Conference - Call for Papers

Overview: The 6th IEEE Integrated STEM Education Conference (ISEC ’16) is a premier conference, known for presenting cutting-edge research and experiences with integrated approaches to the study of science, math, and technology through experiences and activities based in engineering and other design disciplines.


Association for Science Teacher Education 2016 International Meeting

The Association for Science Teacher Education (ASTE) promotes leadership and support for professionals involved in the education and development of teachers of science at all levels.  ASTE advances practice and policy through scholarship, collaboration, and innovation in science teacher education. The theme of the 2016 meeting is Forging New Trails towards 21st Century Science Education.  It takes place on January 7-9, 2016, in Reno, NV.

To register for the conference and/or view the conference schedule, visit:


MSPnet Webinar: STEM+Computing (STEM+C) Solicitation Discussion

Join Arlene deStrulle and Jan Cuny of the Math and Science Partnership Network (MSPnet) as they address the National Science Foundation's STEM+Computing (STEM+C) Program Solicitation. 

These webinars are for Principal Investigators interested in conducting research and development on the Integration of Computing in Other STEM Disciplines; Advancing Computer Science in K-12, and Expanding Research on Broadening Participation in Computer Science. These webinars are free, and open to the public. 

There are four opportunities to take part in this discussion: 


MSPnet Academy Webinar: Bootstrap - Programming Videogames with Algebra

Many people naively assume that "Programming is like Math", and expect magically higher grades from students who've taken a class in Java, Scratch or Python. Unfortunately, this assumption is far from accurate. In a world of high-stakes testing, we can no longer pretend the word "function" means the same thing to algebra teachers and programmers. If we truly wish to help students in algebra, we need to re-think the foundations of what programming we teach.