The Girl Game Company, an ITEST program, was featured among 38 best practice programs in the 2010 edition of the Bayer Corporation's Planting the Seeds for a Diverse US STEM Pipeline: A Compendium of Best Practice K-12 STEM Education Programs.
Watsonville High School sophomore Stephanie Barraza has won the prestigious Bay Area Award for Aspirations in Computing from the National Center for Women & Information Technology for her work with Watsonville TEC, also known as ITEST project Animando a Estudiantes con Technologia.
The International Society for Technology in Education (ISTE) has hosted this annual Conference and Expo for over three decades and it has become the premier forum in which to learn, exchange ideas and survey the field of education technology.
124 low income immigrant middle and high school students living in Seattle Public Housing participate in a year long program focused on mentoring, tinkering, and understanding the role that woman and people of color play in STEM fields.
Presenters: Siobhan Bredin, ITEST Learning Resource Center at EDC; Cynthia Newson, ITEST Learning Resource Center at EDC; Dr. Kimberly A. Scott, COMPUGIRLS; Dr. Kevin Clark, Game Design Through Mentoring and Collaboration; Dr. Daryl Williams, National Science Foundation
In addition to an NSF cross-program panel and keynote addresses, this Summit featured numerous breakout sessions hosted by ITEST project PIs and evaluators in 4 strands: Shaping educational pathways to STEM careers, Embedding research and assessment into project work, Evaluation, and Topics of general interest.
Embedding Research and Assessment into Project Work
This is a scale-up project aimed at developing Computational Thinking with 200 teachers and 15,000 middle school students while studying how face-to-face, online, and blended PD models support teachers implementing computer programming curricula.
With 21 teachers and over 400 student participants, Going Green! MSOSW seeks to increase knowledge of standby power/Vampire Energy’s environmental toll by training teachers and students to measure the power consumption of appliances using meters.
Up to 30 teachers from 9 middle schools in IN and SC will be trained on hardware and software technologies that they will use to conduct a 10-week after school program for over 180 students to design, build, and implement technology-based exergames.