Computer Science - gaming and simulations

Discipline Group: 

Computer Science

Planting the Seeds for a Diverse U.S. STEM Pipeline: A Compendium of Best Practice K-12 STEM Education Programs

The Girl Game Company, an ITEST program, was featured among 38 best practice programs in the 2010 edition of the Bayer Corporation's Planting the Seeds for a Diverse US STEM Pipeline:  A Compendium of Best Practice K-12 STEM Education Programs. 

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Getting with the program

Watsonville High School sophomore Stephanie Barraza has won the prestigious Bay Area Award for Aspirations in Computing from the National Center for Women & Information Technology for her work with Watsonville TEC, also known as ITEST project Animando a Estudiantes con Technologia.

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ITEST at ISTE 2014

The International Society for Technology in Education (ISTE) has hosted this annual Conference and Expo for over three decades and it has become the premier forum in which to learn, exchange ideas and survey the field of education technology.

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Collaborative Research: Creating a STEM Pipeline for Low Income and Immigrant Youth (STUDIO: Build Our World)

Project Status: 

Expired
124 low income immigrant middle and high school students living in Seattle Public Housing participate in a year long program focused on mentoring, tinkering, and understanding the role that woman and people of color play in STEM fields.
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ITEST Webinar: Using Gaming & Computer Simulations for Youth Engagement & Learning

Presenters: David Gibson, Global Challenge Award; Steve Bean/Jacob Martinez, Girl Game Company

Summary: This webinar explored how educators leverage games and computer simulations to create dynamic learning experiences and was based on an IdeaBrief by the same name.

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ITEST Webinar: Diversifying the STEM Workforce: The ITEST Program

Presenters: Siobhan Bredin, ITEST Learning Resource Center at EDC; Cynthia Newson, ITEST Learning Resource Center at EDC; Dr. Kimberly A. Scott, COMPUGIRLS; Dr. Kevin Clark, Game Design Through Mentoring and Collaboration; Dr. Daryl Williams, National Science Foundation

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Seventh Annual NSF ITEST Summit: STEM Career Development: Nurturing Interest, Persistence, and STEM Self-efficacy

In addition to an NSF cross-program panel and keynote addresses, this Summit featured numerous breakout sessions hosted by ITEST project PIs and evaluators in 4 strands: Shaping educational pathways to STEM careers, Embedding research and assessment into project work, Evaluation, and Topics of general interest.

Embedding Research and Assessment into Project Work

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oDREAMS: Promoting Computational Thinking through Game & Simulation Design

Project Status: 

Expired
This is a scale-up project aimed at developing Computational Thinking with 200 teachers and 15,000 middle school students while studying how face-to-face, online, and blended PD models support teachers implementing computer programming curricula.
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Going Green! Middle Schoolers Out to Save the World (MSOSW)

Project Status: 

Expired
With 21 teachers and over 400 student participants, Going Green! MSOSW seeks to increase knowledge of standby power/Vampire Energy’s environmental toll by training teachers and students to measure the power consumption of appliances using meters.
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Teaching Engineering Concepts to Harness Future Innovators (TECHFIT)

Project Status: 

Expired
Up to 30 teachers from 9 middle schools in IN and SC will be trained on hardware and software technologies that they will use to conduct a 10-week after school program for over 180 students to design, build, and implement technology-based exergames.
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