Up to 30 teachers from 9 middle schools in IN and SC will be trained on hardware and software technologies that they will use to conduct a 10-week after school program for over 180 students to design, build, and implement technology-based exergames.
In 9 urban and suburban school districts in metropolitan NYC, 10 teachers and approximately 125 youth (primarily African-American and Latino) in grades 6–9 are engaged in a yearlong serious game research and design program in after-school clubs.
The Visualization Basics: Using Gaming to Improve Computation Thinking project began a pilot study year with 12 teachers of grades 5-9 and 133 students who were enrolled in robotics/gaming clubs in rural and small towns in Wyoming in the spring of 2014.
In GUTS y Girls one hundred middle school girls (grades 6-8) in New Mexico will engage in exciting cyber-enabled learning experiences (modeling and simulation, robotics, media computation, etc.) during Saturday and summer workshops.
I-C STEM In My FUTURE is a year-round, informal learning program for 80 students focusing on mathematics, the use of hand-held technology, computer literacy skills, technical training and career paths.
Digispired ii encourages seventy Virginia students to investigate mathematics, science, and engineering principles such as kinematics and kinesthetics related to the use of game controllers like wiimotes and dance pads as they create games using a
The Digispired (Digitally Inspired) project provides 90 urban and rural low-income middle school students opportunities to learn computer programming, computer animation, and digital imaging; students can put into practice what they’re learning by
This project will support nearly 700 students and teachers. It is anticipated that the research studies will help increase understanding of the effect of the COMPUGIRLS program on self concept in technology, academic possible selves, and self regulation.