Computer Science - general

Discipline Group: 

Computer Science

National Science Foundation - Innovative Technology Experiences for Students and Teachers (ITEST) Program Solicitation

ITEST is a program that promotes PreK-12 student interests and capacities to participate in the science, technology, engineering, and mathematics (STEM) and information and communications technology (ICT) workforce of the future. To achieve this objective, ITEST supports the development, implementation, and selective spread of innovative strategies for engaging students in experiences that: 

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Engagement Observation Protocol

This observation protocol is used by a trained observer to score an individual’s engagement in a science learning experience.

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Engagement Survey

The Engagement survey was written for use with 10-14 year-old respondents immediately after a science activity, whether in a class or in an informal learning context. Such contextualized and immediate use minimizes memory biases or inferences based on beliefs the learner has about themselves or the learning context. Accordingly, it should be used after a focused science activity rather than as a measure of general engagement over a series of activities.

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STEM Learning Activation survey

Designed to be used with 10-14 year olds, these survey scales are used to assess an individual across multiple dimensions of STEM learning activation (Fascination, Values, Competency Belief, Innovation Stance). Please note that these can be used in conjunction with the scientific sensemaking scale included in Science Learning Activation survey. These scales can be used concurrently to measure the multi-dimensional construct of STEM learning activation or separately to measure individual dimensions.

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Career Maturity Inventory Form C

It is a 24-item scale that measures change along four scales of student career awareness and planning, along with open-response items about specific schooling intentions and career aspirations. Four scales are Concern, Curiosity, Confidence, and Consultation.

 

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Measuring Cognitive and Psychological Engagement: Validation of the Student Engagement Instrument

A review of relevant literatures led to the construction of a self-report instrument designed to measure two subtypes of student engagement with school: cognitive and psychological engagement. The psychometric properties of this measure, the Student Engagement Instrument (SEI), were assessed based on responses of an ethnically and economically diverse urban sample of 1931 ninth grade students. Factor structures were obtained using exploratory factor analyses (EFAs) on half of the dataset, with model fit examined using confirmatory factor analyses (CFAs) on the other half of the dataset.

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Style Engineers

Style Engineers is a program designed for young girls who love fashion as much as we do! We think the real magic of fashion is how science, technology, engineering, and mathematicsare part of the process of fashion design. On this site, you will find a series of activities designed to explore the science and technology of fashion.

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A School Connectedness Scale for Use with Adolescents

Evaluators are frequently asked to assess the effectiveness of school programs implemented to improve academic achievement. School connectedness has been shown to be directly related to academic achievement and is therefore of interest to evaluators. The construct of school connectedness has been shown to consist of 3 elements: connectedness to adults in schools, connectedness to peers, and connectedness to the school.

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Emerging Researchers National (ERN) Conference Video contest award winners - 2018

Assessing Gaming, Computer and Scientific Inquiry Self-Efficacy in a Virtual Environment

In this chapter, I discuss the development, piloting and revision of a new instrument for measuring pre/post the academic self-efficacy of students. The initial motivation for the creation of this new instrument came from an unsuccessful search for an instrument to measure self-efficacy in an NSF-funded project designed to investigate the motivational effects of a multi-user virtual environment (MUVE) on the science achievement of middle-school students.

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