Computer Science - general

Discipline Group: 

Computer Science

National Science Foundation - Innovative Technology Experiences for Students and Teachers (ITEST) Program Solicitation

ITEST is a program that promotes PreK-12 student interests and capacities to participate in the science, technology, engineering, and mathematics (STEM) and information and communications technology (ICT) workforce of the future. To achieve this objective, ITEST supports the development, implementation, and selective spread of innovative strategies for engaging students in experiences that: 

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Influence of Industry-Informed STEM Pathways on Student Experiences and Outcomes in Non-Selective Urban School

Project Status: 

Active
In a low-income, non-selective public school in Boston, 300 high school students (largely African American and English learners) participate in STEM career pathways that include aligned sequences of coursework, work-based learning, and career training.
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ITEST Data Brief: Partnerships in ITEST

ITEST Data Brief Volume 5, Issue 1, August 2018. This data brief explores the partnerships that ITEST projects engage in for project planning and design, implementation, dissemination, and evaluation.

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OERL ITEST Instrument

This instrument collects data about the attitudes of students toward science, mathematics and technology, in particular robotics. It can be administered to youth aged 12-15 who participated in a 4-H project (informal learning environment) focused on robotics, GPS/GIS, and natural resource/precision agriculture concepts.

 

 

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Megan Hendrickson - iDigFossils - ISTE17 Poster Session

This is a poster session summary of Megan Hendrickson who is presenting her research on engaging K-12 students in integrated STEM via 3D Digitization, printing, and paleontology.

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Massachusetts K–12 Computer Science Curriculum Guide

This guide helps school districts choose the computer science (CS) curricula that best suit their communities’ needs. The guide was developed as part of an initiative for school districts to accelerate the creation of classroom opportunities for learning CS that are standards based, high quality, career relevant, and accessible to all students at all grade levels.

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SciGirls Profiles: Women in STEM

These women are the innovators, problem-solvers and dreamers who live right next door. They’re passionate about their work, hobbies, families and helping to make the world a better place.

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Gender Equitable Teaching Strategies

Becoming Technosocial Change Agents: Intersectionality and Culturally Responsive Pedagogies as Vital Resources for Increasing Girls’ Participation in Computing

Drawing from our two‐year ethnography, we juxtapose the experiences of two cohorts in one culturally responsive computing program, examining how the program fostered girls’ emerging identities as technosocial change agents. In presenting this in‐depth and up‐close exploration, we simultaneously identify conditions that both facilitated and limited the program's potential. Ultimately, we illustrate how these findings can enhance anthropological research and practice in youth identity, culturally responsive pedagogies, and computing education.

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A new perspective on computational thinking

This article examines cognitive essence of computational thinking (CT). It introduces a clear and universal definition and suggests that we teach children biological CT skills long before they need to learn electronic CT skills.

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