Computer Science - multimedia - audio, video and animation

Discipline Group: 

Computer Science

Urban STEM Stewards: Expanding Career Interests through Citizen-Science with Community Partners

Project Status: 

Active
More than 700 middle and high school students in Southeast Michigan urban schools engage in STEM Learning/Civic Action teams with over 12 teachers and 3 community STEM professional partners to address environmental issues affecting their local communities
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Megan Hendrickson - iDigFossils - ISTE17 Poster Session

This is a poster session summary of Megan Hendrickson who is presenting her research on engaging K-12 students in integrated STEM via 3D Digitization, printing, and paleontology.

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Massachusetts K–12 Computer Science Curriculum Guide

This guide helps school districts choose the computer science (CS) curricula that best suit their communities’ needs. The guide was developed as part of an initiative for school districts to accelerate the creation of classroom opportunities for learning CS that are standards based, high quality, career relevant, and accessible to all students at all grade levels.

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Becoming Technosocial Change Agents: Intersectionality and Culturally Responsive Pedagogies as Vital Resources for Increasing Girls’ Participation in Computing

Drawing from our two‐year ethnography, we juxtapose the experiences of two cohorts in one culturally responsive computing program, examining how the program fostered girls’ emerging identities as technosocial change agents. In presenting this in‐depth and up‐close exploration, we simultaneously identify conditions that both facilitated and limited the program's potential. Ultimately, we illustrate how these findings can enhance anthropological research and practice in youth identity, culturally responsive pedagogies, and computing education.

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Computational Thinking in Elementary and Secondary Teacher Education

Computational thinking (CT) is broadly defined as the mental activity for abstracting problems and formulating solutions that can be automated. In an increasingly information-based society, CT is becoming an essential skill for everyone. To ensure that students develop this ability at the K-12 level, it is important to provide teachers with an adequate knowledge about CT and how to incorporate it into their teaching.

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iDigFossils receives $1.2 million, will donate 3-D printers to children

A UF professor will help give 3-D printers and scanners to children in Florida and California. Pavlo “Pasha” Antonenko, a UF associate professor of educational technology, helped lead “iDigFossils,” a project awarded almost $1.2 million by the National Science Foundation. The funding to give students scanners and printers started Monday. The 3-year project will allow kindergarten through high-school students to develop skills and interest in science, technology, engineering and mathematics courses.

 

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Creating Socially Relevant Mobile Apps: Infusing Computing into Middle School Curricula in Two School Districts

 In this paper, we share our experiences implementing a professional development program in two school districts with middle school teachers who integrated an introductory computer science curriculum into their teaching. The 15 to 20–hour curriculum was based on students collaboratively creating mobile apps for socially relevant purposes with MIT App Inventor. Eleven teachers infused the curriculum into technology, math, engineering, library and art courses. We investigated how teachers modified the curriculum to fit their respective standards and students’ needs.

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Empowering Middle School Students to Create Data-enabled Social Apps

MIT App Inventor has enabled middle school students to learn computing while creating their own apps-including apps that serve community needs. However, few resources exist for building apps that gather and share data. There is a need for new tools and instructional materials for students to build data-enbaled, community-focused apps. We developed an extension for App Inventor, called AppleVis, which allows app-makers to publish and retrieve data from our existing web-based collaborative data visualization platform. 

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Teaching Computational Thinking Patterns in Rural Communities

In this chapter you will learn how a community college in rural Wyoming is implementing professional development resources in Computer Science and computational thinking skills for middle and high school teachers in their communities. The objective of the community college was to build relationships with schools to teach Computer Science concepts and computational thinking skills in the classroom.

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Preparing Teachers to Engage Rural Students in Computational Thinking through Robotics, Game Design, and Culturally Responsive Teaching

This article examines teacher preparation and teacher change in engineering and computer science education. We examined culturally responsive teaching self-efficacy (CRTSE), culturally responsive teaching outcome expectancy (CRTOE) beliefs, and attitudes toward computational thinking (CT) as teachers participated in one of three treatment groups: robotics only, game design only, or blended robotics/game design. Descriptive data revealed that CRTSE gain scores were higher in the robotics only and blended contexts than in the game design only context.

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