Computer Science - programming

Discipline Group: 

Computer Science

Promoting Commenting and Debugging in Early Years Programming

Project Status: 

Active
One hundred twelve first and third graders in an urban area of Indiana are engaged in commenting on and debugging programming code using a tangible programming system that works with an Ipad.
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A Government-University-Industry Partnership and STEM CareerBuilder for the R&D of an Innovative Computer Forensics Program & an Education-Career Pathway for Girls

Project Status: 

Active
One hundred and fifty 10th-11th grade girls in the Promise Zones, Governor-designated STEM Community, and COSTEMA, Oklahoma, participate in STEM/Forensic career-building interventions (e.g. job shadowing, mentoring, internships, and research fellowships).
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Developing Digital Makers in the Coding Makerspace to Include Boys of Color in Computer Science Learning and Cybersecurity Workforce Development

Project Status: 

Active
Over 80 underrepresented boys of color grades 4-12 in Central Texas are engaged in relevant digital maker projects, earning certification in Python, and gaining real-world experience through mentoring and cyber security workforce development activities.
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Developing a Model for Expanding Informal Tech Education for Underrepresented Communities through Makerspaces

Project Status: 

Active
Three middle/high after-school programs in Maryland will be trained to bring Makerspace thinking to their informal education programs to introduce a tech component and supported with a discovery-based maker course for their youth.
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Nebraska Innovative Maker Co-laboratory

Project Status: 

Active
More than 75 rural youth in grades 6-12 in rural Western Nebraska are engaged in Makerspace activities using two / main strategies; a) virtual collaborative spaces and b) robotic telepresence, to provide rural youth access to mentors.
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Improving the Pipeline for Rural and American Indian Students Entering Computer Science Via Storytelling

Project Status: 

Active
We will lead middle school students through the process of learning to use Alice to tell their story, through a guided program, and then to let them learn and explore how to create their own story using Alice in primarily Native American communities.
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STEM Media That Matters: Summative Evaluation of Youth Radio’s Innovation Lab

To explore the role and impact of Youth Radio’s NEXT: The Innovation Lab, Rockman et al, an independent research and evaluation organization, conducted an external evaluation of the project.

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Project BUILD (Building Using an Interactive Learning Design)

Project Status: 

Active
350 youth (grades 2-5), 100 caregivers, 16+ librarians, and 16+ engineers participate in a library education program centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering process.
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Upcoming ITEST Symposia in 2017

Each year, STELAR collaborates with NSF ITEST project teams to submit session proposals to education and research conferences around the country.  These sessions broaden awareness about the program and share the program's findings with others in the STEM education and research communities.  We are thrilled to announce these two ITEST symposia sessions that have been accepted for presentation during Spring 2017.  Look for us at these ITEST sessions, and connect with us on social media (@STELAR_CTR) to let us know where you will be

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2017 NSF STEM for All Video Showcase: Research & Design for Impact

We invite you to present at the third interactive, online video showcase event, which will take place on May 15th - 22nd 2017

2017 NSF STEM for All Video Showcase: Research & Design for Impact. Share your cutting edge work by creating a 3-minute video and then discussing it with your colleagues, stakeholders and the public during a week-long interactive event.

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