350 youth (grades 2-5), 100 caregivers, 16+ librarians, and 16+ engineers participate in a library education program centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering process.
Each year, STELAR collaborates with NSF ITEST project teams to submit session proposals to education and research conferences around the country. These sessions broaden awareness about the program and share the program's findings with others in the STEM education and research communities. We are thrilled to announce these two ITEST symposia sessions that have been accepted for presentation during Spring 2017. Look for us at these ITEST sessions, and connect with us on social media (@STELAR_CTR) to let us know where you will be
The ACM (Association for Computing Machinery) SIGSE (Special Interest Group on Computer Science Education) welcomes colleagues from around the world to join them for the 2017 Symposium in Seattle, WA from March 8-11, 2017.
The SIGCSE Technical Symposium addresses problems common among educators working to develop, implement and/or evaluate computing programs, curricula, and courses. The symposium provides a forum for sharing new ideas for syllabi, laboratories, and other elements of teaching and pedagogy, at all levels of instruction.
One hundred twenty junior and senior high school girls from three Mississippi rural counties will participate in a summer apprenticeship program and other activities to increase their awareness about STEM and computer science educational/career pathways.
The purpose of the Cyberlearning and Future Learning Technologies program is to integrate opportunities offered by emerging technologies with advances in what is known about how people learn to advance three interconnected thrusts:
Cyber innovation: Developing next-generation cyberlearning approaches through high-risk, high-reward advances in computer and information science and engineering;
More than 400 middle school participants from low income and rural backgrounds will develop skills in programming using App Inventor and learn about CS careers. 54 high school age students will act as mentors as they learn and teach computing skills.
2-teacher, 4-student teams from 24 high schools learn robotics and entrepreneurship in 4-week summer institutes, following which they engage 1,200 students in semester-long courses and semester-long capstone projects for NYU's Inno/Vention contest.