Engineering - design

Discipline Group: 

Engineering

Technologies to Support Engineering Education

This entry describes technologies that support engineering education, such as 3D printing, computer-assisted design, electromechanical systems and instrumentation, and control systems. Engineering education is one of four disciplines within STEM (science, technology, engineering, and mathematics) education. While science and mathematics are commonly regarded as core subjects in schools, engineering has had a less prominent role in K–12 education. However, engineering is increasingly used to teach science in context.

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Leveraging the U.S. Army Junior Reserve Officer Training Corps (JROTC) Program to Develop a Regional STEM Workforce

Project Status: 

Active
In Mobile, AL, 500 Junior Reserve Officer Training Corps (JROTC) students, grades 9-11, participate in a 6-day summer academy that emphasizes leadership, STEM learning, and STEM careers through industry site visits, design challenges, and guest speakers.
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Biomechanics to Offer Diverse Young Minds Opportunities to Develop, Explore, and Learn STEM

Project Status: 

Active
More than 60 educators and 120 youth will participate in an intensive curriculum design, implementation, refinement and research project that strives to integrate Biomechanics into elementary science for the learning of interdisciplinary STEM Topics.
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Enhancing Underrepresented Boys' Engagement in STEM through Mentoring and Father Involvement

Project Status: 

Active
Approximately 100 underrepresented students in Houston, TX are engaged in hands-on, out-of-school STEM projects that focus on the engineering design process through mentorship from underrepresented STEM undergraduates
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Integrating the Computer Science and Computational Thinking in Three Rural Eastern North Carolina School Districts

Project Status: 

Active
Middle school teachers and students in three rural North Carolina school districts are engaged with school leaders and community members to integrate of computational thinking strategies and computer science dispositions into the art and music disciplines
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Broadening identities for diverse youth in STEM through socioenvironmental problem solving

Project Status: 

Active
Three hundred middle school youth youth attending schools highly impacted by poverty, with their teachers (n=7), engage in after-school, Saturday, and summer learning that integrates science, engineering, and computing to address environmental problems.
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Developing a Model for Expanding Informal Tech Education for Underrepresented Communities through Makerspaces

Project Status: 

Active
Three middle/high after-school programs in Maryland will be trained to bring Makerspace thinking to their informal education programs to introduce a tech component and supported with a discovery-based maker course for their youth.
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Nebraska Innovative Maker Co-laboratory

Project Status: 

Active
More than 75 rural youth in grades 6-12 in rural Western Nebraska are engaged in Makerspace activities using two / main strategies; a) virtual collaborative spaces and b) robotic telepresence, to provide rural youth access to mentors.
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STEM Media That Matters: Summative Evaluation of Youth Radio’s Innovation Lab

To explore the role and impact of Youth Radio’s NEXT: The Innovation Lab, Rockman et al, an independent research and evaluation organization, conducted an external evaluation of the project.

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3-D Fossils for K–12 Education: A Case Example Using the Giant Extinct Shark Carcharocles Megalodon

Fossils and the science of paleontology provide a charismatic gateway to integrate STEM teaching and learning. With the new Next Generation Science Standards (NGSS), as well as the exponentially increasing use of three-dimensional (3-D) printing and scanning technology, it is a particularly opportune time to integrate a wider variety of fossils and paleontology into K–12 curricula.

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