Engineering - design

Discipline Group: 

Engineering

Integrating the Computer Science and Computational Thinking in Three Rural Eastern North Carolina School Districts

Project Status: 

Active
Middle school teachers and students in three rural North Carolina school districts are engaged with school leaders and community members to integrate of computational thinking strategies and computer science dispositions into the art and music disciplines
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Developing a Model for Expanding Informal Tech Education for Underrepresented Communities through Makerspaces

Project Status: 

Active
Three middle/high after-school programs in Maryland will be trained to bring Makerspace thinking to their informal education programs to introduce a tech component and supported with a discovery-based maker course for their youth.
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Nebraska Innovative Maker Co-laboratory

Project Status: 

Active
More than 75 rural youth in grades 6-12 in rural Western Nebraska are engaged in Makerspace activities using two / main strategies; a) virtual collaborative spaces and b) robotic telepresence, to provide rural youth access to mentors.
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STEM Media That Matters: Summative Evaluation of Youth Radio’s Innovation Lab

To explore the role and impact of Youth Radio’s NEXT: The Innovation Lab, Rockman et al, an independent research and evaluation organization, conducted an external evaluation of the project.

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3-D Fossils for K–12 Education: A Case Example Using the Giant Extinct Shark Carcharocles Megalodon

Fossils and the science of paleontology provide a charismatic gateway to integrate STEM teaching and learning. With the new Next Generation Science Standards (NGSS), as well as the exponentially increasing use of three-dimensional (3-D) printing and scanning technology, it is a particularly opportune time to integrate a wider variety of fossils and paleontology into K–12 curricula.

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Project BUILD (Building Using an Interactive Learning Design)

Project Status: 

Active
350 youth (grades 2-5), 100 caregivers, 16+ librarians, and 16+ engineers participate in a library education program centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering process.
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Upcoming ITEST Symposia in 2017

Each year, STELAR collaborates with NSF ITEST project teams to submit session proposals to education and research conferences around the country.  These sessions broaden awareness about the program and share the program's findings with others in the STEM education and research communities.  We are thrilled to announce these two ITEST symposia sessions that have been accepted for presentation during Spring 2017.  Look for us at these ITEST sessions, and connect with us on social media (@STELAR_CTR) to let us know where you will be

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The Fish Weir: A Culturally Relevant STEM Activity

Curriculum and instructional strategies that are personally meaningful are key to engaging students from diverse ethnic and cultural backgrounds.
A “one size fits all” approach to curriculum development does not always translate to accessible education for many students, particularly in science,

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2017 NSF STEM for All Video Showcase: Research & Design for Impact

We invite you to present at the third interactive, online video showcase event, which will take place on May 15th - 22nd 2017

2017 NSF STEM for All Video Showcase: Research & Design for Impact. Share your cutting edge work by creating a 3-minute video and then discussing it with your colleagues, stakeholders and the public during a week-long interactive event.

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ASTE 2017 International Meeting

The Association for Science Teacher Education (ASTE) will be holding their 2017 International Meeting from January 12-14, 2017 in Des Moines, IA.

For information about registering please visit the following link: http://theaste.org/join-aste/

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