Life sciences

Virtual Field Trip and Ecology Lesson at the Belle Isle Aquarium

Promoting Student Interest in Science and Science Careers through a Scalable Place-based Environmental Educational Program at a Public Aquarium,” is an NSF project that will work with 90 Detroit Public School Community District (DPSCD) fifth grade teachers in biological STEM areas related to fisheries, wildlife, conservation and aquatic sciences. More than 2,300 fifth grade students from DPSCD are expected to participate in field trips to the Belle Isle Aquarium and follow-up activities.

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Uncharted WATERS: Sustaining a Meaningful Student Teaching Experience Amidst a Global Pandemic via an Online STEM Curriculum

Field experience is the culminating experience for pre-service teacher training. As COVID-19 closed schools across the country, pre-service teachers’ field experiences were disrupted. This case study examines how a student teacher, a team of mentor teachers, and a university supervisor at a regional public university adapted to remote learning.

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Making the Transition to Remote Science Teaching and Learning

Project Status: 

Active
Elementary, middle, and high school teachers in remote and hybrid instructional settings are engaged in professional learning to support students in three-dimensional learning through a modeling tool that scaffolds systems and computational thinking.
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SciGirls Strategies Implementation Evaluation Report

For the SciGirls Strategies supplemental activity, ten educators were trained to be SciGirls Strategies trainers during June 2019 (see the Training Evaluation Report). During that time, they developedaction plans for their local teacher training. The goal was for each Trainer to train ten or moreteachers in their local schools/districts.

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Developing STEM Identity in Rural Audiences through Community-based Engineering Design

Project Status: 

Active
More than 300 rural youth, grades 6-8, are engaged in the research, design and building of simulated advanced manufacturing systems in a STEM elective course with mentoring from 20-30 undergraduate engineering students and STEM industry professionals.
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Students Build Augmented and Virtual Reality Plant Models to Understand the Role of Design in STEM

Project Status: 

Active
Our project will examine if the inclusion of art and design in STEAM projects does in fact improve under-served urban and rural Missouri students’ attitudes towards STEAM subjects and interests in STEM careers.
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Watershed Awareness using Technology and Environmental Research for Sustainability (WATERS)

Project Status: 

Active
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Case Study of Experiential, Capstones in Industry: Understanding High School Students Interest and Preparation for STEM Careers

Project Status: 

Active
More than 300 students high school students participating in STEM, industry-based, out of school, elective, project-based learning, are supported by industry-partners, teachers, and program leaders along with teachers and leaders from their home-school.
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Supersized Life: Comparing Across Scales

DRIVING QUESTION: How wide is the scale of living beings that we encounter, even if we can’t see them?
LEARNING GOALS: To prepare and empower students to undertake a more formal study of exponents and logarithms by creating and solving math problems involving changes on a logarithmic base-ten scale. To give students an intuitive sense and appreciation of how large changes by orders of magnitude are.

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Mammal Skull Versus Reptile: What are the differences?

DRIVING QUESTION: If you find a fossilized skull, what clues tell you if it is a mammal or reptile?
LEARNING GOALS: Learning goals are for students to collect, analyze and interpret data found in 3D printed fossil skulls. Students will be able to understand what type of information fossils can provide, including the environment where animals lived and the type of food they ate. In addition, they will have a better understanding of how much information can be found from past events regardless of size and or/time periods.

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