Maker Resource Library

This resource library was initiated by the NSF EAGER Maker Summit. A goal of the Summit was to compile a comprehensive bibliography of resources in the Maker field.

Please share your resources! The resource library will remain open to additional submissions from your own body of work, or something that you feel would be important to share with the Maker community. If you have a Maker resource to share you can upload this via the following link: https://go.edc.org/maker-resources

Resource Titlesort descending Abstract/Description Resource Type
Additive Innovation in Design Thinking and Making

A Maker is a modern-day tinkerer and hands-on builder of DIY artifacts. Makers create their inventions wholly out of their imaginations, with the support of a rich collaborative online and in-person community. This paper describes the results from a qualitative study of adult Makers and their characteristics of collaboration in the Maker community. Results indicate that Makers exhibit a mindset of Additive Innovation. This describes the open community of sharing and learning that is the Maker community. Connections between engineering and Making are also discussed.

Publications
All Lives Can’t Matter Until Black Lives Matter

This is a story about learning STEM content and practices while making objects. It is also a story about how that learning is contextualized in one young man’s disruption of racism simply by trying to learn how gears work. Our project, Investigating STEM Literacies in MakerSpaces (STEMLiMS), focuses on how adults and youth use representations to accomplish tasks in STEM disciplines in formal and informal making spaces (Tucker-Raymond, Gravel, Kohberger, & Browne, 2017). Making is an interdisciplinary endeavor that may involve mechanical and electrical engineering, digital literacies... more

Publications
Cultural Repertoires: Indigenous Youth Creating With Place and Story

In this paper, we present an example of culturally-responsive making in the context of developing location-based community stories. Working with members of an Indigenous community in the Southwestern United States, we co-designed and implemented a two-week summer camp in which middle school youth used Augmented Reality and Interactive Storytelling (ARIS), a narrative-based programming tool, to create virtual community tours for the purpose of sharing the information they learned about tribally owned locations with others. We developed case studies of two groups of students ho incorporated... more

Publications
Exploring I-poems to Explore the Identity of Underrepresented Engineering Student Makers

This Work in Progress Paper presents an NSF funded study focused on understanding the role that makerspaces play in the identity development of engineering students from underrepresented groups (URGs). In recent years, makerspaces have become a popular addition to universities, with an implicit assumption that makerspaces will increase students choosing to major in STEM disciplines. The research question that guided this work is the following: How well do I-poems and thematic analysis help us uncover complex and nuanced understandings of the identities of engineering students and makers... more

Publications
Fabricating Engagement: Benefits and Challenges of Using 3D Printing to Engage Underrepresented Students in STEM Learning

In recent years, “maker” culture and 3D printing have become increasingly popular. Member-driven and community-based makerspaces are cropping up across the U.S. offering access to digital fabrication tools such as laser cutters, CNC mills, and 3D printers. Schools are also beginning to take interest, with groups like MakerEd working to promote the educational benefits of maker skills in both formal and informal learning spaces. We have explored the use of one tool in particular, 3D printing, as a means to engage underrepresented students in STEM learning. The cost of 3D... more

Publications

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