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Native American Middle-school Students Afterschool STEM (NAMSAS) program

The project developed an after-school program aimed at boosting the STEM career interests of Native American middle-school students. Leveraging digital technologies like virtual reality (VR), augmented reality (AR), and 3D printing, students tackled spatial design challenges through culturally responsive modules. A co-design process with educators, community members, and students helped integrate cultural knowledge into learning environments relevant to Native American youth. The program targeted middle-school students and educators from three Tribal Nations in Oklahoma—Citizen Potawatomi, Otoe-Missouria, and Ponca—and enhanced the infrastructure for STEM education through technology centers and community-focused hackathons. Research on the program assessed its impact on students' STEM identities and career interests using mixed methods. This included observations, focus groups, and both qualitative and quantitative analyses. Findings, resources, and a digital repository were made available online, supporting other Tribal Nations and educators. The insights gained underscored the effectiveness of culturally responsive, community-co-created educational programs.

Pillar 1: Innovative Use of Technologies in Learning and Teaching

The project utilized VR and AR for immersive learning and 3D printing to materialize students' designs, enhancing their spatial understanding and creativity. A co-design process involving educators, community members, and students ensured culturally relevant content. Community-defined hackathons with these technologies promoted engagement and practical application, making the program a model of innovation in STEM education for Native American youth.

Pillar 2: Partnerships for Career and Workforce Preparation.

The project partnered with three Tribal Nations and after-school educators in Oklahoma, integrating cultural knowledge into STEM education. It offered professional development for educators on using VR, AR, and 3D printing, ensuring effective teaching of these technologies. Community-defined hackathons engaged students and families, highlighting practical tech applications and fostering interest in STEM careers. These partnerships enhanced career preparation and workforce readiness among Native American youth.

Pillar 3: Strategies for Equity in STEM Education

The project promoted equity in STEM by developing a culturally responsive curriculum and integrating advanced technologies like VR, AR, and 3D printing to engage Native American students. It included community and family in learning, offered targeted professional development for educators, and continuously adapted teaching methods. These strategies ensured inclusive education, reflecting students' cultural heritage while equipping them with relevant skills for future careers in STEM.
VR girl
Discipline(s)
Other
Target Gradespan(s)
Middle school (6-8)
Target Participant(s)
Youth / students
Educators
Parents / caregivers / families
American Indian/Alaska Native participants
Project Setting(s)
Informal Education
Category
Developing and Testing Innovations (DTI)
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2024 ONLINE PROGRAM

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