Watershed Awareness using Technology and Environmental Research for Sustainability (WATERS)

2019 - 2024

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase student motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by developing and testing a middle school science curriculum focusing on water and water-related career awareness.

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Adapting and Implementing a Geospatial High School Course in Career and Technical Education Clusters in Urban Settings

2018 - 2023

This is a collaborative project submitted to the Successful Project Expansion and Dissemination (SPrEaD) strand of the Innovative Technology Experiences for Students and Teachers (ITEST) program (Program Solicitation NSF 17-565) to advance efforts to better understand and promote practices that increase student motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM).

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Scaling up an innovative STEAM (Science, Technology, Engineering, Arts, & Mathematics) learning environment through two partnership models with industry and schools

2017 - 2021

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM). The project will foster and research the broad implementation of an integrated suite of science, technology, engineering, arts/design, and mathematics (STEAM) learning innovations into schools called FUSE Studios.

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Expanding Geospatial Technology Career Development for High School Students Through Teacher Professional Development

2015 - 2020
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The Power of Data (POD) project is designed to increase secondary student awareness of and interest in careers that use geospatial technology (GST) and data; increase their knowledge of educational pathways to enter these careers; and develop their 21st century workforce skills. Building on successful implementation in Arizona, the 4-year project will be carried out on a larger scale. The project will use a train-the-trainer approach involving some 30 teacher educators, 90 teachers and 27,000 students.

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An Impact Study to Examine the Efficacy of a Mathematics Professional Development Program for Elementary Teachers

2015 - 2021
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The project will develop and research the impact of an expanded model for mathematics professional development (PD) for elementary second and third grade teachers. It builds on the NSF-funded project, All Included in Mathematics (AIM). The PD is designed for elementary teachers to learn and use successful mathematics discussion strategies shown to support student learning.

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Creating a Virtual Infrastructure for Engaging Rural Youth in STEM Disciplines through Computer Science

2016 - 2019

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by developing and studying an educational intervention for rural youth to engage with computer science and math concepts through a popular videogame.

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Actualizing STEM Potential in the Mississippi Delta

2015 - 2022

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by investigating the effectiveness of an existing collaborative robotics program. The program will positively influence the engineering self-efficacy and orientation to STEM majors with African American students living in an underserved region of the United States, the Mississippi Delta.

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Motivating Bilingual Hispanic Youth Towards STEM & STEM Cognate Study and Careers (MIO STEM)

2015 - 2018

The Arizona State University Center for Games and Impact will collaborate with VME (Vme Media), E-Line Media, and HACU (Hispanic Association of Colleges & Universities) to develop a project designed to engage Hispanic middle-school students in learning about STEM careers. The project will initially stimulate career interest as youth reflect on game play using the Career Illumination Tool.

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