Project ReCharge

2014 - 2018

Project ReCharge will engage middle school and high school students as energy detectives in their schools. Using tablet computers to collect data on school energy use, students will learn to track electrical loads in their buildings. A problem-based and inquiry-focused curriculum will engage students in learning about the energy consumption of various appliances as well as school lighting, heating, cooling, and hot water systems.

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Nebraska Wearable Technologies (WearTec)

2014 - 2018

Research studies, commissioned reports, and national and international tests of educational progress in STEM fields show that a large gap exists, in interest and achievement, between underrepresented students and their counterparts. The exclusion of these currently underrepresented students from STEM education and STEM careers will likely impact the Nation's scientific and engineering status in the world, as their diversity of perspectives, which is essential in innovation, is largely absent from the STEM workforce.

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Middle School Pathways in Computer Science

2014 - 2018

There is a growing recognition of the need to engage youth in meaningful experiences with computing. This ITEST Strategies project will create a partnership of the University of Massachusetts Lowell (UML), the Tri-City Technology Education Collaborative Inc. (TRITEC), and the urban school districts of Medford and Everett, MA to bring project-based, socially-relevant computing experiences to district middle school students. The project will have immediate impact on the Medford and Everett districts' students and teachers.

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Integrated Computer Science in Elementary Classrooms (iCS)

2015 - 2018

This collaborative project between the International Society for Technology in Education (ISTE), Georgia Technical Institute, and Georgia State University will develop and test a model curriculum for grades 3-6 that aligns with ISTE's standards and computational thinking goals. The strategy is to leverage three existing computational environments (Scratch, Alice, and MAD-learn) to build upon the activities and materials for them that exist, to create an elaborate curricular guide.

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FUSE Studios: A New, Interest-Driven Model for Engaging Youth In STEM and Career Development Through Challenges and Partnership with Industry

2014 - 2018

The FUSE Studios project seeks to engage youth in meaningful ways on sustained pathways towards STEM-related careers and involvement in science in later life. FUSE Studios are organized around sequences of interest-driven challenges (e.g., robot mini-golf, MP3 amplifier, mobile app development jewelry design using 3D/cad) involving both digital and hands-on activities that are informed by authentic science, technology, engineering, and mathematics (STEM) occupations and practices, and linked together in a progression modeled after computer-game sequences.

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Collaborative Research: Human-Centered Robotics Experiences for Exploring Engineering, Computer Science, and Society

2014 - 2019

Involving more students from urban and rural areas in STEM fields and careers has been at the forefront of national STEM education reform efforts for decades. Research shows that engaging these students in STEM activities relevant to their everyday lives is critical to increasing their motivation, interest, learning, and participation in STEM. This project will address this need through engineering and computer science activities aimed at helping 400 middle and high school students grasp the intricacies of scientific principles and technology design.

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GIS/T Resources and Applications for Career Education (GRACE)

2014 - 2018

The GIS Resources and Applications for Career Education (GRACE) project builds upon a recent NSF-funded project, the Mayors Youth Technology Corps (MYTC), that developed a model of geographic information systems and technology (GIS/T) based education. MYTC developed a model of purposeful applications of GIS/T-based education for STEM careers in the workplace that provided youth in economically disadvantaged communities experience using and applying GIS/T to real world situations.

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WNY Genetics in Research Partnership: Expanding Exposure, Career Exploration and Interactive Projects in Basic Genome Analysis and Bioinformatics

2013 - 2017

This project will develop an ongoing partnership with disadvantaged schools across a 14-county region of New York that will facilitate teacher and student recruitment, preparation, and mentorship for careers in science, technology, engineering, and mathematics (STEM). Project activities will focus on basic genome analysis and bioinformatics, and the partnership will be directed by the University at Buffalo Department of Biotechnical and Clinical Laboratory Sciences (BCLS) and the New York State Area Health Education Center System (NYS AHEC).

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The CryptoClub: Extending Learning with Student-Generated Tutorials

2013 - 2019

In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having the students generate tutorials that explain how they solve mathematics and cryptographic problems. The flexibility of the after school setting provides the opportunity to experiment with content and technology.

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