YES To Technology (YES-2-Tech)

2004 - 2007

Sixty high school students in St. Louis, Missouri develop computer fluency through concrete application experiences such as designing and building a greenhouse. The project introduces teens to real-life technology applications and challenges through ongoing peer and mentoring relationships.

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Game Design Through Mentoring and Collaboration

2007 - 2011

Two hundred middle and high school students in the Washington, DC area with teachers, scientists, and experts to increase their motivation, achievement, and exposure to STEM careers and disciplines through game design, mentoring, and collaboration.

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High School Enterprise

2008 - 2012

Eight diverse teacher-coached High School Enterprise teams, each comprising up to 20 students (160 students total) participate in "virtual" companies that provide technical services and develop products intended for distribution through the marketplace.

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Harlem Children Society (HCS) Science and Engineering

2008 - 2011

The Harlem Children Society (HC) was established in 2000 with 3 students from 2 schools by a research scientist at Sloan Kettering Cancer Center. The project now serves 800 students from over 150 schools with 1500 mentors at 150 institutions. HCS seeks NSF support to focus on the critical IT skills

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