Project Profile

Physical Computing for Students and Teachers

Description

This is a three-year project designed to build the capacity of high school teachers to provide physical computing (an emerging field in pre-college education) experiences for their students. Physical computing is a participatory activity in which the computer becomes aware of the human and produces environments or objects that express the technical, aesthetic, social or political vision of the human designer in ways that amuse, amaze or inform. Its intellectual merit is rooted in an interdisciplinary approach of applying STEM knowledge and skills to develop original and creative products and environments that, while firmly rooted in science and mathematics, also encompass the arts and humanities. The inquiry-based approach of the initiative promotes discovery and deepens understanding of physical computing and the STEM knowledge and skills it embodies. Over the course of three years the project's goals will be reached by serving approximately 90 high school teachers and 270 students, primarily low income youngsters and underrepresented minorities, through their courses and after school programs.

WEBSITES

Social Media

PROJECT MEMBERS

Principal Investigator(s)

PROJECT DETAILS

Award Number
0525171
Project Duration
2005 - 2008
Category
Comprehensive
Organization(s)
Institute for Schools of the Future, New York, NY
~
Project Work State
NY
Target Gradespan(s)
High school (9-12)
Geographic Location(s)
Urban
Project Status
Expired
Additional Disciplines
Computer Science - general
Additional Target Participants
Educators
Students