Bridging Math Literacy and Digital Media Creation: Students as Learners, Teachers, and Leaders of STEM Content
Over 100 urban youth aged 13-18 are trained as coding literacy workers, who then facilitate workshops for younger students in informal educational settings, teaching them the basics of object orientated programming through a variety of toolsets.
The project leaders will guide high school students through a mathematics-based, programming experience which prepares them to subsequently teach mathematics and programming to middle school students. Using a "drag and drop" programming language, the participants will explore mathematical concepts. Products of the project will include two modules, the first using video games based on existing mathematics games and the second using simulations to explore social issues. The goals of the project are (1) to develop computational literacy as well as mathematical literacy and (2) encourage students to pursue STEM careers.