Nature, Importance, and Assessment of Interests

Publications

Research has provided substantial information about the properties of interests, but has not provided an answer to the basic question: What are interests? Identifying the essence and origin of interests and developing precise definitions of interests have been elusive tasks. Extant theories of career development and vocational interests, that describe the function of interests, hint at but do not directly address the more fundamental question of what interests are.

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Career Development and Counseling: A Social Cognitive Framework

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People’s work possibilities and developmental trajectories are affected by many variables, including their personal attributes (e.g., interests, abilities, values), learning and socialization experiences, and the resources, opportunities, and barriers afforded by their environments. Occupational paths are forged not by any one of these forces, but rather by the complex interactions among them.

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Research on Continuous Improvement: Exploring the Complexities of Managing Educational Change

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As a result of the frustration with the dominant “What Works” paradigm of large-scale research-based improvement, practitioners, researchers, foundations, and policymakers are increasingly embracing a set of ideas and practices that can be collectively labeled continuous improvement (CI) methods. This chapter provides a comparative review of these methods, paying particular attention to CI methods’ intellectual influences, theories of action, and affordances and challenges in practice. We first map out and explore the shared intellectual forebears that CI methods draw on. We then discuss three

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Controlled Implementations: Teaching Practice to Practicing Mathematics Teachers

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In this chapter, we use the Framework for Teaching Practice (Grossman, Compton, Igra, Ronfeldt, Shahan, & Williamson, 2009) as a conceptual tool for analyzing the design of professional development. Although initially developed to examine the education of prospective teachers, we contend that this framework is appropriate for analyzing and supporting the design of professional development. The framework consists of three elements: decompositions, representations, and approximations of practice. We use these three elements to examine the literature on professional development and discuss how

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STEM21: Equity in Teaching and Learning to Meet Global Challenges of Standards, Engagement and Transformation

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STEM21: Equity in Teaching and Learning to Meet Global Challenges of Standards, Engagement and Transformation is designed to contribute to discourses about how STEM teaching and learning can become more equitable, serving the needs of readers across the STEM educational spectrum. STEM21 is meant to problematize the status quo educational practices of STEM stakeholders including preservice and inservice teachers, district leaders, informal educators, policy makers, and the research community. While many books are narrowly targeted either for academics or practitioners, the outcome is limited

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Teacher Transformations in Developing Computational Thinking: Gaming and Robotics Use in After-School Settings

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The challenges of addressing increasing calls for the inclusion of computational thinking skills in K-12 education in the midst of crowded school curricula can be mitigated, in part, by promoting STEM learning in after-school settings. The Visualization Basics: Using Gaming to Improve Computational Thinking project provided opportunities for middle school students to participate in after-school clubs focused on game development and LEGO robotics in an effort to increase computational thinking skills. Club leaders and teachers, however, first needed to develop proficiency with the computational

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Teaching Computational Thinking Patterns in Rural Communities

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In this chapter you will learn how a community college in rural Wyoming is implementing professional development resources in Computer Science and computational thinking skills for middle and high school teachers in their communities. The objective of the community college was to build relationships with schools to teach Computer Science concepts and computational thinking skills in the classroom. In this day and age, many people young and old are spending time on playing games or simulations. Why not teach Computer Science concepts and computational thinking skills through gaming and

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Educational Leadership and Planning for Digital Manufacturing in Schools

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Desktop manufacturing systems such as 3D printers and computer-controlled die cutters have recently become affordable in schools. Because this technology is evolving rapidly, considerable experimentation is occurring as teachers explore opportunities to enhance learning across a range of content areas. Central coordination and planning can facilitate effective use of digital manufacturing technologies in schools. Factors that should be considered include acquisition of technology, placement, and support of the technology, safety, alignment with educational standards and learning objectives

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Technologies to Support Engineering Education

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This entry describes technologies that support engineering education, such as 3D printing, computer-assisted design, electromechanical systems and instrumentation, and control systems. Engineering education is one of four disciplines within STEM (science, technology, engineering, and mathematics) education. While science and mathematics are commonly regarded as core subjects in schools, engineering has had a less prominent role in K–12 education. However, engineering is increasingly used to teach science in context. This can increase students’ depth of understanding, allowing them to apply

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