Simulation Technology and Student Engagement

Publications

An authentic learning environment with the integration of technology can effectively engage students and improve their academic performance. Technology can support learning situations that relate to real life, and provide opportunities for inquiry and collaboration, fostering engagement. This paper will provide details of an authentic learning environment that utilizes flight simulation software to engage middle school students in the learning of several math and science concepts. Active learning lessons were developed using missions flown on the flight simulator. The pedagogical approach was

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Engagement in Practice: STEM Engagement through Mentoring

Publications

The declining levels of U.S. student achievement in mathematics and science were brought into focus by the President’s Council of Advisors on Science and Technology, which stated that the U.S., especially at the elementary and secondary levels, is struggling to remain competitive with other nations in STEM education (PCAST, 2010). Furthermore, according to a report issued by the National Assessment of Educational Progress (NCES, 2015), less than 30 percent of students enrolled in the U.S. are proficient in the areas of science or mathematics. The landscape becomes more troubling when one

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Spreading GIS-Infused Instruction: A Cross-Case Comparison of Two Instructional Approaches

Publications

This work is part of an ongoing partnership that seeks to create a sustainable infrastructure to support GIS-infused instruction in a large urban school district. In this paper, we report an illustrative cross-case comparison of two teachers’ approaches to infusing GIS in their courses. The goal of this analysis is to examine how GIS-infused instruction is adapted in different contexts and to consider the affordances of divergent approaches. Findings illustrate the relationships among organizational context, individual and collective context, particularly teacher identity, and instructional

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Correlation of STEM Interest and Career Intent in High-School Students

Publications

Understanding high school students’ perceptions and dispositions toward STEM, and the role science and math self-efficacy play in establishing STEM career aspirations is imperative to preparing the STEM workforce of the future. Project STEMulate is an industry-aligned technology-rich Problem-Based Learning (PBL) model. The goal of this NSF ITEST grant-funded study (2018-2020) was to improve students’ attitudes towards STEM. Project STEMulate focuses on Upward Bound students in Hawai'i and was implemented at three sites: University of Hawaiˋi (UH) Maui College, UH Hilo, and Windward Community

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Impacting Teacher and Counselor Practices as They Support Traditionally Underrepresented Students to Pursue STEM Majors and Careers

Publications

This Innovative Practice Work in Progress paper presents Catalyzing Inclusive STEM Experiences All Year Round (CISTEME365), a multi-year project funded by the National Science Foundation. We designed a networked community of middle/high school teachers, counselors, and administrators focused on improved understanding and promoting practices that increase students' motivations and capacities to pursue science, engineering, technology, and mathematics (STEM) careers. We also collaborated with them to implement out-of-school-time STEM clubs that provide engineering design, project-based, and

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What are GANs?: Introducing Generative Adversarial Networks to Middle School Students Authors Safinah Ali

Publications

Applications of Generative Machine Learning techniques such as Generative Adversarial Networks (GANs) are used to generate new instances of images, music, text, and videos. While GANs have now become commonplace on social media, a part of children’s lives, and have considerable ethical implications, existing K-12 AI education curricula do not include generative AI. We present a new module, “What are GANs?”, that teaches middle school students how GANs work and how they can create media using GANs. We developed an online, team-based game to simulate how GANs work. Students also interacted with

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A Typology of Models for Integrating Computational Thinking in Science (CT+S)

Publications

In order to expand opportunities to learn computer science (CS), there is a growing push for inclusion of CS concepts and practices, such as computational thinking (CT), in required subjects like science. Integrated, transdisciplinary (CS/CT+X) approaches have shown promise for broadening access to CS and CT learning opportunities, addressing potential self-selection bias associated with elective CS coursework and afterschool programs, and promoting a more expansive and authentic contextualization of CS work. Emerging research also points to pedagogical strategies that can transcend simply

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Engaging Black Female Students in a Year-Long Preparatory Experience for AP CS Principles

Publications

In 2020, over 116,000 students took the Advanced Placement Computer Science Principles (AP CSP) Exam. Although Black female students have participated in AP CSP at higher rates than for the AP CSA course, their representation is still disproportionately lower than the school population of Black females. In this Experience Report, we present the early results of an NSF-sponsored effort that provides an AP CSP preparatory experience and CS career awareness to Black female students from rural, urban, and suburban communities in the state of Alabama. At the project's core is a peer-learning

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An Immersive Environment for Embodied Code

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The increasing sophistication and availability of Augmented and Virtual Reality (AR/VR) technologies wield the potential to transform how we teach and learn computational concepts and coding. This project develops a platform for creative coding in virtual and augmented reality. The Embodied Coding Environment (ECE) is a flow-based visual coding system designed to increase physical engagement with programming and lower the barrier to entry for novice programmers. It is conceptualized as a merged digital/physical workspace where spatial representation of code, the visual outputs of the code, and

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Telerobots for informal learning in schools

Publications

In the pre-pandemic world, it was estimated that 2.5 million children in the US were restricted to their homes due to medical risk. Sadly, in the COVID-19 (C-19) world and post C-19 world this number is expected to be much larger. As communities and schools return to in-person gatherings, many children will not be able to return to in-person school either due to their own health risks or the health risks of a family member. Awareness of this global reality highlights the urgent need to explore the use of inclusive technologies beyond the static screens of Zoom and online schools. As in-person

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