STEM Career Connections: A Model for Preparing Economically-Disadvantaged Rural Youth for the Future Workforce

Publications

Youth residing in mountain tourist communities represent an important and underserved rural population. Science, engineering, and computing are hidden within the daily workforce practices in these communities, unlike large metropolitan areas where technology jobs are prominent in the local culture. Youth in rural communities may think that Science, Technology, Engineering, and Mathematics (STEM) careers require them to leave their communities, which can disincentivize academic preparations [1, 2]. Youth career experiences through in-school and out-of-school programs are often general in nature

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Work-in-Progress--Design and Evaluation of Mixed Reality Programs for Cybersecurity Education

Publications

With the shortage of cybersecurity professionals, there is a critical need to train more young-generation cybersecurity professionals to fill the gap. In this work, we designed interactive activities that make abstract cybersecurity concepts more tangible by using exciting new mixed reality (MR) technology to teach cybersecurity skills and raise the potential interest in cybersecurity careers for middle school students. We plan to analyze the immersive experience, situational interest, and workload after the experiment to study the participants' learning performance and user experience.

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A Technology-mediated Learning Environment

Publications

Implementing a technology-mediated learning environment is a challenge for teachers. They have to not only use the learning materials effectively (pedagogical content knowledge) but also integrate the technology that mediates the learning. It is important that prior to the implementation of technology-mediated learning content in the classroom, teachers feel confident on how to use the technology. Therefore, an effective professional development should be provided to the teachers. This paper includes details of the design and conduct of a professional development workshop on a technology

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Creating a Constructivist Learning Environment to Enhance Secondary Female Students’ Engagement in STEM Activities

Publications

Female students participate in STEM activities at a low rate compared to males. Educational researchers have called for studies which examine the factors that influence STEM participation. The purpose of this study is to examine how a unique learning structure built on the principals of constructive learning environments might impact students’ sense of belonging and encourage them to participate in more STEM activities. For this qualitative study, interviews were conducted with 12 mentor and 17 student participants. Preliminary findings indicated that a constructive learning environment

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Universal design of a Tier 2 fraction video game

Publications

Paper presented at the 42nd annual meeting of the North American Chapter of the International Society of the Psychology of Mathematics Education (PME-NA), Philidelphia, PAThe 2017 National Assessment of Educational Progress highlights stagnant and declining performance in mathematics, foundational to STEM and ICT, in both 4th (17% proficient) and 8th (9% proficient) grades. At the same time, promoting diversity in the workforce is paramount for U.S. innovation in STEM and ICT fields. Individuals with disabilities are underutilized members of the STEM and ICT workforce. In this poster, we

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STEM Learning & Resource Center (STELAR): Supporting Engineering Education within the NSF ITEST Program

Publications

STELAR submitted the attached paper in conjunction with our participation in a poster session held for NSF-grantees at the American Society for Engineering Education (ASEE) annual conference. The paper highlights the purpose of the ITEST Program, how STELAR supports and synthesizes project findings, and provides data and information on ITEST projects focused on engineering. The National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program supports the research and development of innovative models for engaging PreK–12 students in authentic experiences

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Draw an Engineer Test (DAET): Development of a Tool to Investigate Students’ Ideas about Engineers and Engineering

Publications

The public has an incomplete understanding of engineers and engineering as a profession. In discussions about the public’s understanding of engineers, many have referenced the “conventional” stereotype of engineers as train operators. Though this stereotype may exist among students as well as the public, few investigations to date have focused on students’ ideas about engineers and engineering. The recent introduction ofengineering into the K-12 curriculum in Massachusetts has increased interest among educators in assessing students’ knowledge of engineering as a result of intervention and

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Supporting Students’ STEM Innovations with Industry Partners

Publications

Many universities employ STEM outreach programs to spark interest in their disciplines by middle and high school students. Teaching Engineering Concepts to Harness Future Innovators and Technologists (TECHFIT) and the Nanoline Contest are two programs that are designed to give student teams an opportunity to explore STEM concepts with a final goal of innovating an automated system. This paper will discuss a partnership between an international controls company and an R1 university that makes both of these programs successful in recruiting students to computing, engineering, and technology

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Exploring the 3D Printing Process for Young Children in Curriculum-Aligned Making in the Classroom

Publications

With increasing focus on integrating 3D printing in educational settings, more emphasis needs to be placed on how to introduce young students to the complexities of the 3D printing process. Inspired by the patrons of 3D printer services, we engage children in a simplified 3D printing process. We conducted a study with two 3rd grade public school science classes over 4 days, where students were tasked to print 3D designs they find online for use in a class presentation. Initial findings identify challenges within this process, and show indications of emerging interest towards 3D printing.

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Personal Learning Journeys: Reflective Portfolios as “Objects-to-Learn-With” in an Etextiles High School Class

Publications

Much attention in constructionism has focused on the design of learning tools and support for students building artifacts. Far less attention has been placed on reflection and reflective artifacts that let students consider their own learning. In this paper we share an analysis of portfolios in which high school students reflected on the design of their electronic textile projects during an eight-week curricular unit in an Exploring Computer Science class, an introductory computing course for high school (secondary) students in the United States. We examine portfolios as sites of student self

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