Exploring the Engineering Design Process Through Computer-Aided Design and 3-D Printing

This publication reports on how to use engineering design to solve problems by students in Grade 6-8. It is approximately $25 per class (if you already own a 3-D printer).

[NOTE: Fee or membership is required to access.]


Science Centers and Afterschool Programs: Working Together for All Kids

In this article, we offer a glimpse into how science centers and afterschool programs are working together, along with valuable advice from seasoned institutions that can help you establish your own partnership.


ITEST SNAPSHOT 2017: An Overview of NSF's ITEST Program

The attached document provides an overview of the National Science Foundation's ITEST Program. The data for this report was derived from Management Information System (MIS) survey data from 2003-2016, a survey of newly-awarded projects in 2016, and from the NSF report of all ITEST project awards. 


Teaching Strategies that Promote Science Career Awareness

This monograph shares results of our inquiry into pedagogical strategies that infuse career awareness into science lessons. We first identify four cognitive building blocks of career development and four promising approaches for raising awareness of science careers. We then provide a typology of ten replicable teacher practice strategies, with accompanying examples of each.


STEM Media That Matters: Summative Evaluation of Youth Radio’s Innovation Lab

To explore the role and impact of Youth Radio’s NEXT: The Innovation Lab, Rockman et al, an independent research and evaluation organization, conducted an external evaluation of the project.


ITEST Data Brief: Research Methods in ITEST

ITEST Data Brief Volume 3, Issue 3, September 2016

The ITEST program requires that all proposals include a research component. This data brief examines the 63 projects that described their research between September 1, 2014 and August 31, 2015 as reported in the 2015 Management Information System (MIS) survey. Questions addressed include: 


Promising Approaches to Broadening Youth Participation in STEM

This paper, based on a review of over 200 publications related to approximately 110 ITEST projects, seeks to respond to the broadening participation question in the ITEST solicitation. While all ITEST projects include “broadening participation” as a central goal, we found that publications relating to 43 projects contained specific information on broadening participation. Of those, publications relating to 25 projects had “broadening participation” as the primary focus. Here, we present the range of strategies that project teams employed by highlighting some of those 25 projects.


Engaging Teachers in Supporting Next Generation STEM Learning

This synthesis paper highlights projects funded by the National Science Foundation’s Innovating Technology Experiences for Students and Teachers (ITEST) grant program that are either primarily designed to support teacher learning or that incorporate teacher learning in a significant way.


Authentic Inquiries into Local Issues: Increasing Engagement and Building a Sense of STEM Identity and Agency

This paper focuses on ITEST projects that center on authentic inquiries into locally relevant issues.


STEM Learning Games and Game Design in ITEST Projects

This synthesis is based on a review of publications from ITEST projects, specifically relating to STEM learning games and game design experiences for students.