Inclusion, Disabilities, and Informal Science Learning

Publications

Inclusion, Disabilities, and Informal Science Learning, a report by the CAISE Access Inquiry Group, offers a theoretical framework for thinking about inclusion of people with disabilities in informal science education (ISE), then reviews current practice in museums (broadly defined), in media and technology, and in youth and community programs.

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Women in Science & Technology - The Business Perspective

Publications

Companies with well-managed gender mainstreaming policies often see an improvement in their economic performance - This is a key finding of a report on Women in Science and Technology (WiST), created by the European Commission. The WiST report examines what can be done to attract more women researchers into industry.

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Science, Technology, and Gender: An International Report

Publications

This International Report is both a conceptual and analytical tool and a framework for action for policy-makers with regard to science, technology and gender (STG) strategies at national, regional and international levels, this report seeks to promote serious discussion of gender within national and international scientific and academic communities.

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ITEST Info Brief: Equity in On-line Professional Development

Publications

ITEST LRC Info Brief Volume 2, September 2004This publication addresses the concept that equity in education refers not only to equal access or equal treatment, but to education that addresses the differing needs of different populations and that produces equitable outcomes, regardless of gender, race, ethnicity, disability, and class.

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Computational Thinking for Youth

Publications

The ITEST Small Working Group on Computational Thinking (CT) has completed its White Paper titled: Computational Thinking for Youth. The paper aims to describe what computational thinking looks like when practiced by youth in ITEST and other NSF funded programs and how educators can support growth in computational thinking. It shares examples of CT as observed in middle school projects. It also shares observations in the form of a model that describes three stages that youth appear to progress through as their computational thinking skills evolve.

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