ITEST Idea Brief: Using Gaming & Computer Simulations for Youth Engagement & Learning

ITEST Idea Brief: Using Gaming & Computer Simulations for Youth Engagement & Learning

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ITEST LRC Idea Brief Volume 5, March 2007

Increasingly, educators are leveraging games and computer simulations to create dynamic learning experiences. Among the numerous ITEST projects engaged in this work are Girl Game Company, in which girls design and program their own games, and Global Challenge, where

teams of youth learn about systems and scientific concepts through games and simulations.

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2007