WearTec Curriculum Series

The Nebraska 4-H Wearable Technologies (WearTec) project was funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program in October of 2014.


Middle School Pathways in Computer Science Curriculum

CS Pathways is a 20-hour introductory computer science curriculum for middle school which builds digital literacy skills as a pathway into computer science. It is based on having students design mobile apps for social good. The curriculum was developed with NSF funding in a collaboration with teachers in Everett and Medford, MA, and is intended to be integrated into technology, engineering, science, math, library, or art courses.



Experiential Learning Curricular Modules

Advancing Geospatial Thinking and Technologies in Grades 9-12 This curricular model provides an effective and accessible way of introducing geospatial technologies to students through local issues, while providing them with the skills and motivation for pursuing STEM careers that utilize geospatial technology. Learning modules include historical geography, parks and gardens, green space, crime, housing, and youth employment.


Build a Better Book Resources

Interested in bringing the Build a Better Book project to your library or school? Look below for lesson plans and project guidelines that will help you get started.


Scratch Encore

Scratch Encore is an intermediate Scratch curriculum organized into 14 modules, of 2-3 lessons each, to be completed across multiple school years. Modules build on the skills of previous modules, so they must be completed in order. Each module utilizes Use->Modify->Create pedagogy to develop knowledge of that concept. Use->Modify lessons utilize TIPP&SEE, a new learning strategy helping students to navigate the Scratch interface while learning from example projects.


CTE STEM Digital Resource Study Guide

CTE STEM Digital Tools and accompanying CTE STEM Digital Resource Study Guide.

The CTE STEM Digital Resource Study is a new study that aims to understand the potential impact of new digital tools with middle-grade students. The tools have been developed for school counselors, career mentors, and other professionals to help get students excited about CTE STEM and future careers.


Maine LearnToMod Project: Example Curriculum

Technology has many conveniences, however the breakneck pace of it’s development has created a uniquely difficult problem for today’s teachers. Coding is unquestioningly an important skill for modern students, and will only become more important in the future, but many teachers (including the author of this curriculum) received little to no formal education in coding.

While programming may be daunting at first, we implore you to always remember the first and most important rule of coding, concisely summarized here by Science Fiction author Douglas Adams:

“Don’t Panic.”


Restoration Education Guide

Earth Partnership offers tools for teachers learning how to guide their students, colleagues and community members through schoolyard restorations. Ten steps form the backbone of the Earth Partnership curriculum:

Earth Partnership has innovative curriculum guides that direct interdisciplinary explorations in ecology and restoration. Guides are aligned to Next Generation Science Standards and Common Core and encourage growth in science, math, literacy, art, social studies, and more.


Museum Makers: Designing With Data

This guide describes what took place during NYSCI’s Big Data for Little Kids workshop series, Museum Makers: Designing With Data. In addition to detailed outlines of the activities implemented during the program, this guide includes a glossary of recurrent terms and resources used throughout the workshops.


Learn ArcGIS: Guided lessons based on real-world problems

Guided lessons based on real-world problems. Learn to make maps with these ArcGIS applications.