Hispanic/Latino participants

Developing STEM Identity in Rural Audiences through Community-based Engineering Design

Project Status: 

Active
More than 300 rural youth, grades 6-8, are engaged in the research, design and building of simulated advanced manufacturing systems in a STEM elective course with mentoring from 20-30 undergraduate engineering students and STEM industry professionals.
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Digital Mathematics Storytelling: Fraction Stories from Urban Emergent Communities

Project Status: 

Active
More than 700 elementary-aged children in urban emergent communities will explore how Digital Mathematics Storytelling can document, share, and showcase the rich mathematical fraction knowledge that exists within their own communities and families.
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Students Build Augmented and Virtual Reality Plant Models to Understand the Role of Design in STEM

Project Status: 

Active
Our project will examine if the inclusion of art and design in STEAM projects does in fact improve under-served urban and rural Missouri students’ attitudes towards STEAM subjects and interests in STEM careers.
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Digital technology integration and engineering contexts to support elementary students' systems thinking

Project Status: 

Active
90 elementary teachers in rural, undeserved areas of Virginia are engaged in a 2-year cycle of professional development and classroom instruction to support engineering, digital technology, and systems thinking among their students.
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Stitching the Loop: An Electronic Textiles Unit in Exploring Computer Science

In our new curriculum unit, students explore electronic textiles (e-textiles): articles of cloth­ing, accessories, or home furnishings with embedded electronic and computational elements. This curriculum is an alternate for Unit 6: Robotics. After conducting various studies on curriculum design, teaching strategies, student learning, and portfolio designs, this unit is ready for download and classroom implementation by ECS teachers.

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Billion Oyster Project Environmental Restoration Science Curricula 2018

Students will go outdoors to observe and document the water cycle in motion where they live. Students will also discover how they and their community impact not only the movement of water through the cycle, but also the water quality.

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STEM Mio Journey

STEM Mio aims to impact students, family and the community by engaging students in inquiry-based STEM learning, educating entire families on STEM careers and Latino role models, and preparing students for college pathways to STEM careers.

Latinos make up the youngest and fastest growing demographic in the US but remain underrepresented in STEM professions. While clearly capable, Latino students often lack familiarity with potential STEM careers, Latino STEM role models, and the college resources available to them.

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Experiential Learning Curricular Modules

Advancing Geospatial Thinking and Technologies in Grades 9-12 This curricular model provides an effective and accessible way of introducing geospatial technologies to students through local issues, while providing them with the skills and motivation for pursuing STEM careers that utilize geospatial technology. Learning modules include historical geography, parks and gardens, green space, crime, housing, and youth employment.

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Scratch Encore

Scratch Encore is an intermediate Scratch curriculum organized into 14 modules, of 2-3 lessons each, to be completed across multiple school years. Modules build on the skills of previous modules, so they must be completed in order. Each module utilizes Use->Modify->Create pedagogy to develop knowledge of that concept. Use->Modify lessons utilize TIPP&SEE, a new learning strategy helping students to navigate the Scratch interface while learning from example projects.

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Maine LearnToMod Project: Example Curriculum

Technology has many conveniences, however the breakneck pace of it’s development has created a uniquely difficult problem for today’s teachers. Coding is unquestioningly an important skill for modern students, and will only become more important in the future, but many teachers (including the author of this curriculum) received little to no formal education in coding.

While programming may be daunting at first, we implore you to always remember the first and most important rule of coding, concisely summarized here by Science Fiction author Douglas Adams:

“Don’t Panic.”

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