Elementary school (K-5)

Digital technology integration and engineering contexts to support elementary students' systems thinking

Project Status: 

Active
90 elementary teachers in rural, undeserved areas of Virginia are engaged in a 2-year cycle of professional development and classroom instruction to support engineering, digital technology, and systems thinking among their students.
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Supersized Life: Comparing Across Scales

DRIVING QUESTION: How wide is the scale of living beings that we encounter, even if we can’t see them?
LEARNING GOALS: To prepare and empower students to undertake a more formal study of exponents and logarithms by creating and solving math problems involving changes on a logarithmic base-ten scale. To give students an intuitive sense and appreciation of how large changes by orders of magnitude are.

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Mammal Skull Versus Reptile: What are the differences?

DRIVING QUESTION: If you find a fossilized skull, what clues tell you if it is a mammal or reptile?
LEARNING GOALS: Learning goals are for students to collect, analyze and interpret data found in 3D printed fossil skulls. Students will be able to understand what type of information fossils can provide, including the environment where animals lived and the type of food they ate. In addition, they will have a better understanding of how much information can be found from past events regardless of size and or/time periods.

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WearTec Curriculum Series

The Nebraska 4-H Wearable Technologies (WearTec) project was funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program in October of 2014.

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Scratch Encore

Scratch Encore is an intermediate Scratch curriculum organized into 14 modules, of 2-3 lessons each, to be completed across multiple school years. Modules build on the skills of previous modules, so they must be completed in order. Each module utilizes Use->Modify->Create pedagogy to develop knowledge of that concept. Use->Modify lessons utilize TIPP&SEE, a new learning strategy helping students to navigate the Scratch interface while learning from example projects.

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Restoration Education Guide

Earth Partnership offers tools for teachers learning how to guide their students, colleagues and community members through schoolyard restorations. Ten steps form the backbone of the Earth Partnership curriculum:

Earth Partnership has innovative curriculum guides that direct interdisciplinary explorations in ecology and restoration. Guides are aligned to Next Generation Science Standards and Common Core and encourage growth in science, math, literacy, art, social studies, and more.

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Creating a story for a science or engineering video

Students will learn vocabulary about storytelling and through this storytelling vocabulary learn about the most challenging aspect of making a video: Creating an engaging story that is short and effectively conveys a message. Students will watch a short video, identify aspects of it that support their understanding of storytelling vocabulary (video, story, setting, characters, plot, conflict, theme, and solution) and the environment (environment, invasive species, cargo ship, ballast water).

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Museum Makers: Designing With Data

This guide describes what took place during NYSCI’s Big Data for Little Kids workshop series, Museum Makers: Designing With Data. In addition to detailed outlines of the activities implemented during the program, this guide includes a glossary of recurrent terms and resources used throughout the workshops.

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Drones: Summer Engineering Experience for Kids Aeronautical Engineering Engineering Design Challenge

Over the course of a week, your young engineers will be taking on the Drone Challenge.

Engineers will work in teams of 4-5 to apply the Engineering Design Process (EDP) and the scientific concepts related to simple machines, force, energy and motion. Below you will find your week-at-a-glance, a materials list, and some background information that will help you prepare for the challenge topic area. Also included is a copy of the challenge letter as well as the end of week challenge expectations.

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SEEK18 Cybersecurity Module Teacher Guide

Over the course of a week, your young engineers can take on the Cyber Security Challenge.

Engineers will work in teams of 4-5 to apply the Engineering Design Process (EDP) and the scientific concepts related to simple 4 machines, force, energy and motion. Below you will find your week -at-a-glance, a materials list, and some background information that will help you prepare for the challenge topic area. Also included is a copy of the challenge letter as well as the end of week challenge expectations.

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