The CryptoClub: Extending Learning with Student-Generated Tutorials

2013 - 2019

In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having

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National Robotics in 4-H: Workforce Skills for the 21st Century

2008 - 2014

Robotics and GPS/GIS in 4-H: Workforce Skills for the 21st Century is a-five year scale-up project to use 4-H clubs to prepare middle school youth for the STEM workplace. The project builds on and extends an existing research-based ITEST project by developing and testing new national curricula to

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Game Design Through Mentoring and Collaboration

2007 - 2011

Two hundred middle and high school students in the Washington, DC area with teachers, scientists, and experts to increase their motivation, achievement, and exposure to STEM careers and disciplines through game design, mentoring, and collaboration.

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CoastLines

2008 - 2011

In Miami, FL, Santa Barbara, CA, and other locations across the U.S., 90 middle and high school teachers and their students use geospatial technologies to study three coastal ecosystems in NSF's Long-Term Ecological Research (LTER) network.

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