Engaging Underrepresented Populations in Environmental Action through Mentoring, Geospatial Technology and Digital Media Storytelling
This project seeks to address several challenges simultaneously: there is a need to improve the diversity of learners and workers in environmentally-focused STEAM (i.e., science, technology, engineering, arts, and mathematics) careers and educational programs, a need to broaden participation in
Project BUILD (Building Using an Interactive Learning Design)
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by bringing together youth (grades 2-5), their families, librarians, and professional engineers in an informal environment centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering design process.
Skills21STEMStarter: An Incubator and Launch Pad to STEM Entrepreneurship and Careers
Education Connection's Center for 21st Century Skills, in collaboration with a consortium of education and industry partners, will develop an online open source platform with an integrated incubator curriculum that engages high school students, teachers, and mentors in synergistic collaborations to advance students' competencies and skills via the design and launching of STEM-related products and services.
Expanding Geospatial Technology Career Development for High School Students Through Teacher Professional Development
The Power of Data (POD) project is designed to increase secondary student awareness of and interest in careers that use geospatial technology (GST) and data; increase their knowledge of educational pathways to enter these careers; and develop their 21st century workforce skills.
Innovative Technology-Enabled Astronomy for Middle Schools II (ITEAMS II)
Nationwide, middle-school youth from underrepresented communities have few opportunities to engage in authentic STEM investigations that build on the students' intrinsic interests in space science and robotics to increase their interests in both ICT and STEM careers.
GIS/T Resources and Applications for Career Education (GRACE)
The GIS Resources and Applications for Career Education (GRACE) project builds upon a recent NSF-funded project, the Mayors Youth Technology Corps (MYTC), that developed a model of geographic information systems and technology (GIS/T) based education.
The CryptoClub: Extending Learning with Student-Generated Tutorials
In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having
oDREAMS: Promoting Computational Thinking through Game & Simulation Design
Embedded in existing computing education and STEM courses, the project-developed curriculum--Scalable Game Design (SGD)--introduces middle school students to computational thinking through game design and advances them to STEM simulation design.
Scaling Up Success: Using MATE's ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline
Uses MATE's underwater robotics competition to engage and support the participation of middle and high school students in STEM. Provides professional development, curriculum, and other resources to teachers. Involves industry professionals and parents.