Project BUILD (Building Using an Interactive Learning Design)

2017 - 2021
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This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by bringing together youth (grades 2-5), their families, librarians, and professional engineers in an informal environment centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering design process.

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Designing the Impact Studio -- Dynamic Visualizations in the Write4Change Networked Community

2016 - 2021

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by engaging them in quantitative data analysis to support their own communication skills. The amount and variety of information generated and shared online requires young people to be adept at effectively producing, analyzing, assessing, using, visualizing, and circulating data.

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Chief Science Officers: A Strategy for Student Awareness and Industry Engagement

2016 - 2022
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Chief Science Officers

This Innovative Technology Experience for Teachers and Students project provides a model for increasing student interest in STEM careers and active engagement of business and industry partners with grade 6-12 aged youth in Arizona. The Chief Science Officers (CSO) program expands on the student government model to select one or several youth at participating middle or high schools who champion STEM interest, engagement, and communication. On-campus, CSOs identify and lead STEM opportunities such as speakers, field trips, and science nights, and other activities.

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Expanding Geospatial Technology Career Development for High School Students Through Teacher Professional Development

2015 - 2020
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The Power of Data (POD) project is designed to increase secondary student awareness of and interest in careers that use geospatial technology (GST) and data; increase their knowledge of educational pathways to enter these careers; and develop their 21st century workforce skills. Building on successful implementation in Arizona, the 4-year project will be carried out on a larger scale. The project will use a train-the-trainer approach involving some 30 teacher educators, 90 teachers and 27,000 students.

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Collaborative Research: American Innovations in an Age of Discovery: Teaching Science and Engineering through 3D-printed Historical Reconstructions

2015 - 2019

Advanced manufacturing technologies, such as 3D printing, are transforming design and several fields of engineering. This innovative project will use 3D technology to help students learn about science and engineering through the history of inventions in the United States. As part of science and engineering classes, middle and high-school students will use 3D printing technology to recreate historically significant inventions, using digitized versions from the Smithsonian Institution (e.g., the Wright brothers' airplane - http://3d.si.edu).

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Innovative Technology-Enabled Astronomy for Middle Schools II (ITEAMS II)

2014 - 2019

Nationwide, middle-school youth from underrepresented communities have few opportunities to engage in authentic STEM (Science, Technology, Engineering, and Mathematics) investigations that build on the students' intrinsic interests in space science and robotics to increase their interests in both ICT (Information and Communication Technologies) and STEM careers. ITEAMS II is a collaborative project of science educators and researchers at the Harvard College Observatory and the Smithsonian Astrophysical Observatory.

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GIS/T Resources and Applications for Career Education (GRACE)

2014 - 2018

The GIS Resources and Applications for Career Education (GRACE) project builds upon a recent NSF-funded project, the Mayors Youth Technology Corps (MYTC), that developed a model of geographic information systems and technology (GIS/T) based education. MYTC developed a model of purposeful applications of GIS/T-based education for STEM careers in the workplace that provided youth in economically disadvantaged communities experience using and applying GIS/T to real world situations.

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The CryptoClub: Extending Learning with Student-Generated Tutorials

2013 - 2019

In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having the students generate tutorials that explain how they solve mathematics and cryptographic problems. The flexibility of the after school setting provides the opportunity to experiment with content and technology.

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Scaling Up Success: Using MATE's ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline

2013 - 2021

The Marine Advanced Technology Education (MATE) Center at the Monterey Community College in collaboration with Washington State University is engaging in a scale-up study of the remote operated vehicle (ROV) program to new audiences of middle and high school students and teachers. Using a train the trainers approach, the MATE ROV project is conducting at least 45 regional professional development workshops in 15 regions for a total of 500 teachers.

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STEM Learning and Research (STELAR) Center: A Resource Center to Support Research and Development on STEM Careers

2013 - 2025

This Learning and Research Center will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by providing technical support to all ITEST projects, facilitating national dissemination of ITEST project outcomes, and further developing the ITEST research and development community.

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