MD

Baltimore Online Algebra for High School Students in Technology

Project Status: 

Active
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Career Exploration Lab: 3D Printing and STEM Engagement for High School Students with Visual Impairments and their Educators

Project Status: 

Active
300 high school students with Visual Impairments and 270 sighted students located in 13 states, along with their STEM educators and teachers of the visually impaired, use astronomy and 3D printing to bolster interests in and knowledge of STEM.
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Maryland Sports Data Analytics Camps for Youth

Project Status: 

Active
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Activating Student Potential through Innovation and Real-World Experience

Project Status: 

Active
One thousand rural, suburban and urban students, grades 4-5 in MD, VA and DC, will participate in STEM simulation adventures, engineering challenges and writing exercises that include 21st century skill and delivered into classrooms via the cloud.
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The Bessie Coleman Project - Using Computer Modeling and Flight Simulation to Create STEM Pathways

Project Status: 

Active
During the three-year project, approximately 1,000 rural and urban elementary and middle school students will engage in a broad range of project activities - from 3D computer modeling and game design (grades 4-5), to flight simulation using drones.
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Developing rural girls' STEM competency and motivation through communicating scientific topics with advanced technology (Girl ARTs)

Project Status: 

Active
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Developing a Model for Expanding Informal Tech Education for Underrepresented Communities through Makerspaces

Project Status: 

Active
Three middle/high after-school programs in Maryland will be trained to bring Makerspace thinking to their informal education programs to introduce a tech component and supported with a discovery-based maker course for their youth.
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Project BUILD (Building Using an Interactive Learning Design)

Project Status: 

Active
350 youth (grades 2-5), 100 caregivers, 16+ librarians, and 16+ engineers participate in a library education program centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering process.
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