Project BUILD (Building Using an Interactive Learning Design)

2017 - 2021
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This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by bringing together youth (grades 2-5), their families, librarians, and professional engineers in an informal environment centered on engaging youth with age-appropriate, technology-rich STEM learning experiences fundamental to the engineering design process.

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Rural Girls Engaged in Math and Science Plus Technology

2017 - 2022

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by engaging in hands-on field experience, laboratory/project-based entrepreneurship tasks and mentorship experiences.

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Actualizing STEM Potential in the Mississippi Delta

2015 - 2022

The program will positively influence the engineering self-efficacy and orientation to STEM majors with African American students living in an underserved region of the United States, the Mississippi Delta. Students in this program are immersed in engineering design activities requiring the application of science and mathematics principles. The program model includes pre-engineering courses in computer science, computer aided drafting, and electronics. These are designed and facilitated by university faculty. Undergraduate seniors are trained by faculty and then serve as mentors. Engineering design activities, career orientation activities and robotics summer camps for elementary and middle school students are facilitated by high school faculty. At the beginning of the spring semester, students participate in an international robotics competition. This robotics program is year-long and occurs after school, and halfway through the year students enter their designs in a robotics competition. Beginning in the freshmen year, students are allowed to remain in the program throughout their years in high school.

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The CryptoClub: Extending Learning with Student-Generated Tutorials

2013 - 2019

In existing CryptoClub after school programs, middle school students use mathematics to make and break secret codes. The CryptoClub website has tools for encrypting, messages to crack, treasure hunts and other activities. In this project, the learning in fifteen Crypto Clubs is extended by having

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