M-SOS-W: Middle Schoolers Out to Save the World

2008 - 2013

M-SOS-W: Middle Schoolers out to Save the World in this project, approximately 600 sixth graders from seven middle schools in Louisiana, Maine, Texas and Vermont are monitoring home energy use under supervision of their (14) teachers. The data are being used to develop optimum scenarios for conserving energy and reducing production of greenhouses gases in local communities. The teachers are receiving professional development to carry out the project.

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Surprising Possibilities Imagined and Realized through Information Technology (SPIRIT2)

2008 - 2014

Surprising Possibilities Imagined and Realized through Information Technology (SPIRIT) encourages women to pursue computer-related careers so as to provide a better gender balance in the Information Technology (IT) workplace. The SPIRIT project provides seventy-five high school teachers with professional development experiences using Alice, a programming tool that enhances STEM instruction while simultaneously demonstrating appealing aspects of IT. The teachers, along with 45 counselors and 225 students, also learn about a wide range of career options in IT.

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CoastLines

2008 - 2011

CoastLines is a Comprehensive Project for Students and Teachers that is introducing fundamental concepts about information technologies (IT) to grade 7-12 schools. It is accomplishing this goal by involving teachers and students in using geographic information systems (GIS) and global positioning systems (GPS) to conduct scientific studies of coastal ecosystems in the National Science Foundation's Long-Term Ecological Research (LTER) network.

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Information Technology through Community Based Natural Resources Program for Students and Teachers

2008 - 2012

This ITEST Comprehensive Project for Students and Teachers provides middle and high school students and teachers opportunities to use remote sensing and three-dimensional (3-D) visualization to study real-life natural resource problems in their communities with researchers from the University of Kentucky (UK) College of Agriculture and information technology (IT) staff from the Interactive Digital Center (IDC) at the Kentucky Community and Technical College System.

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Media-Based Resources to Support the ITEST Program

2007 - 2010

The WGBH/EDC ITEST Media Initiative is a collaboration between WGBH Educational Foundation and Education Development Center, Inc. to create a series of six individual project profile videos and multiple video clips submitted by projects and edited by WGBH.

 

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Rhode Island Information Technology Experiences for Student and Teachers (RI-ITEST)

2007 - 2011

Rhode Island Information Technology Experiences for Students and Teachers (RI-ITEST) is a comprehensive ITEST project for high school students and teachers. The goal of RI-ITEST is to prepare students from diverse backgrounds for careers in information technologies by engaging them in exciting, inquiry-based learning activities that use sophisticated computational models in support of a revolutionary science curriculum.

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Clean Energy Literacy and Leadership (CELL)

2010 - 2014

The Clean Energy Literacy and Leadership (CELL) project will develop, implement, and evaluate a community-oriented program designed to better inform youth and their families about clean energy practices and "green" career opportunities. The target audience includes predominately African American and Latino youth, ages 13 to 16, and their families from five underserved communities in the East San Francisco Bay area.

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Building an Internet Community of Design Engineers (iCODE) - Collaborative Research

2006 - 2010

The Internet Community of Design Engineers (iCODE) is a collaborative project of the University of Massachusetts Lowell and Machine Science Inc. We have developed an on-line learning system that enables schools and community centers to support engineering design programs for students in grades 7 to 12. Microcontroller technology is an unseen but pervasive part of everyday life, integrated into virtually all automobiles, home appliances, and electronic devices.

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Improved STEM Preparation Through Humane Gaming Camp

2006 - 2011

This Comprehensive ITEST project is based on the premise that using gaming as a context in which to integrate the learning of mathematics, computer science and art would heighten student interest in the broader area of STEM education as well as develop computer science skills that students could use in a variety of careers. Previous research on game-developer pedagogy is used as the theoretical basis for the project and the project has a strong tie with a major game development company in the Denver area.

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IT Experiences for Students and Teachers Using Catfish and their Environment as a Model

2006 - 2009

The Mississippi Valley State University project entitled "Information Technology Experiences for Students and Teachers Using Catfish and their Environment as a Model" will serve approximately 1,500 students (500 per year) and 75 teachers (25 per year) with at least two representatives from each county. The target population will be students and teachers from a ten county area in the Mississippi Delta. The project will serve a cohort of 20 ninth grade students during each summer and 500 students each academic year within a ten-county target area.

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