With 21 teachers and over 400 student participants, Going Green! MSOSW seeks to increase knowledge of standby power/Vampire Energy’s environmental toll by training teachers and students to measure the power consumption of appliances using meters.
Up to 30 teachers from 9 middle schools in IN and SC will be trained on hardware and software technologies that they will use to conduct a 10-week after school program for over 180 students to design, build, and implement technology-based exergames.
In 9 urban and suburban school districts in metropolitan NYC, 10 teachers and approximately 125 youth (primarily African-American and Latino) in grades 6–9 are engaged in a yearlong serious game research and design program in after-school clubs.
Uses MATE's underwater robotics competition to engage and support the participation of middle and high school students in STEM. Provides professional development, curriculum, and other resources to teachers. Involves industry professionals and parents.
More than 100 5th and 6th grade girls from underserved communities will participate in a theory-driven, technology-rich "hands on" after-school science education program facilitated by female undergraduates and informal science teachers.
Over 200 students (grades 6-9), drawn from diverse formal and informal educational settings will take part in an online collaborative game-based interactive environment to create a concept model and pitch for a sport product design.
Over 70 teachers, 1800 high school students and 900 middle school students in urban and suburban RI and CT districts during the course of the program will interact with cutting edge research technologies related to exploring the global ocean.
The Action at a Distance project aims to serve the needs of students and teachers in the most remote rural areas of the state of Nebraska through fostered participation in a cosmic ray observatory experiment.
This project is creating a replicable, prototype community-based model for engaging middle and high school students in challenge-based programs such as robotics competitions, engineering challenges, and research events.
A total of 56 urban and rural middle school girls and 21 informal educators and volunteers participate in summer camps engaging them in problem-based exploration of STEM components of apparel design while using the Engineering Design Process.