The Innovation Institute: Problem to Product (I2), takes young people through the entire process of inventing a device, software or other technology. I2 stresses STEM content and process in engineering, entrepreneurship, and innovation.
This is a scale-up project aimed at developing Computational Thinking with 200 teachers and 15,000 middle school students while studying how face-to-face, online, and blended PD models support teachers implementing computer programming curricula.
With 21 teachers and over 400 student participants, Going Green! MSOSW seeks to increase knowledge of standby power/Vampire Energy’s environmental toll by training teachers and students to measure the power consumption of appliances using meters.
Uses MATE's underwater robotics competition to engage and support the participation of middle and high school students in STEM. Provides professional development, curriculum, and other resources to teachers. Involves industry professionals and parents.
Over 400 teachers from a wide range of disciplines, and over 9000 grade 5-12 students mostly from rural and suburban NC, SC, and CA have engaged in computer science programming involving problem solving, animation, creativity, and story telling.
This project will support nearly 700 students and teachers. It is anticipated that the research studies will help increase understanding of the effect of the COMPUGIRLS program on self concept in technology, academic possible selves, and self regulation.
More than 750 indigenous middle school students from Alaska and Hawaii are engaged in learning about place-based, culturally responsive climate changes of critical interest to their Elders, and about the STEM careers that give back to their communities.
More than 200 grade 5-8 youth from low-income rural communities in southwestern Virginia participate in design-based science learning in after school and summer camp experiences where digital tools and social media are tightly intertwined.
Thousands of middle and high school youth in five U.S. geographic regions implemented the underwater robotics curriculum, WaterBotics, in both classroom and out-of-school time settings led by hundreds of trained STEM teachers and informal educators.
More than 235 teachers in 4 research states (AK, IA, KS, & VA), 39 non-research states and 21 international sites have around 7500 students engaged in STEM activities with integrated use of technologies that include modeling and data acquisition/analysis.