Innovation Institute
The Innovation Institute: From Problem to Product (I2) takes high school students through the entire process of inventing a device, software or other technology. This proposal makes use of a Makerspace at the New York Hall of Science (NYSCI), which is located in a community with a high proportion of both immigrant and low-income residents.
oDREAMS: Promoting Computational Thinking through Game & Simulation Design
This is a four-year Information Technology Experiences for Students and Teachers (ITEST) scale-up project aimed at developing Computational Thinking (CT) with 200 teachers and 15,000 middle school students in nine states' diverse learning environments, such as urban, remote rural areas, and Native American communities. Embedded in existing computing education and STEM courses, the project-developed curriculum--Scalable Game Design (SGD)--introduces students to CT through game design and advances them to STEM simulation design.
Going Green! Middle Schoolers Out to Save the World (MSOSW)
The project aims at helping middle school students understand the relationship between energy, economics, and climate change by monitoring home-energy consumption. Students use energy-monitoring equipment to assess the amount of stand-by power consumed by their home appliances and entertainment devices when these units are powered off. Service-Learning is the theoretical foundation underlying the project, which is based on a student empowerment model that values their contributions to solve problems.
Scaling Up Success: Using MATE's ROV Competitions to Build a Collaborative Learning Community that Fuels the Ocean STEM Workforce Pipeline
The Marine Advanced Technology Education (MATE) Center at the Monterey Community College in collaboration with Washington State University is engaging in a scale-up study of the remote operated vehicle (ROV) program to new audiences of middle and high school students and teachers. Using a train the trainers approach, the MATE ROV project is conducting at least 45 regional professional development workshops in 15 regions for a total of 500 teachers.
Innovative Technology in Science Inquiry Scale-Up Project (ITSI-SU)
The goal of this ITEST scale-up project (ITSI-SU) is to address the need for research-based science materials and teaching techniques that generate demonstrable improvements in student science achievement in grades 3-12. The project will reach 264 teachers directly and 10,000 students in four states and has the capacity to reach another 1,500 teachers and 50,000 students nationwide in a dissemination phase, and still more if teachers and trainers adopt project-generated resources.
National Robotics in 4-H: Workforce Skills for the 21st Century
Robotics and GPS/GIS in 4-H: Workforce Skills for the 21st Century is a-five year scale-up project to use 4-H clubs to prepare middle school youth for the STEM workplace. The project builds on and extends an existing research-based ITEST project by developing and testing new national curricula to introduce basic technology skills, foster problem solving and inquiry skills, and encourage teamwork.
Scaling up STEM Learning with the VCL
The purpose of this project is to increase students' achievement and interest in science, technology, engineering, and mathematics (STEM) or information and communication technology (ICT) careers. The project is working with four rural school districts to provide teacher professional development and implement research-based curriculum modules for two mathematics educational software packages in geometry (Geometer's Sketchpad) and statistics and probability (Fathom).
Studio STEM: Engaging Middle School Students in Networked Science and Engineering Projects
Studio STEM employs active, inquiry-based learning through engineering design activities to promote conceptual change and problem solving techniques using information and communications technology (ICT). The project aims to engage and encourage rural Appalachian middle grade students to pursue STEM using fundamental concepts in energy conservation and sustainability through an informal design-based studio. This setting allows students to creatively explore and share problems and solutions by documenting their experiences using personal blogs.