Maker

Youth’s Engagement as Scientists and Engineers in an Afterschool Making and Tinkering Program

Shifting Expectations: Understanding Youth Employees’ Handoffs in a 3D Print Shop

As digital fabrication technology has become mainstream, the increased demand for 3D printed objects has created a new market for professional outsourcing. Given that most of this work does not require advanced training, and is an appropriate entry-level manufacturing job, there is an exciting opportunity to employ youth already skilled in "making" and interested in technology to do this work as an after-school job. The combination of this new technology and workforce calls for new workflows that streamline client-driven digital manufacturing.

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The Engineer of 2020, in the Making: Understanding how Young Adults Develop Maker Identities and the Implications for Education Reform

Exploring I-poems to Explore the Identity of Underrepresented Engineering Student Makers

This Work in Progress Paper presents an NSF funded study focused on understanding the role that makerspaces play in the identity development of engineering students from underrepresented groups (URGs). In recent years, makerspaces have become a popular addition to universities, with an implicit assumption that makerspaces will increase students choosing to major in STEM disciplines.

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Measuring Electrodermal Activity to Capture Engagement in an Afterschool Maker Program

In this paper, we describe a new approach for exploring individual participants’ engagement in youth maker activities. Participants were outfitted with wearable first person point-of-view still-image cameras and wrist-based electrodermal sensors. The researchers analyzed the recorded electrodermal data stream for surges in skin conductivity and compared them with the corresponding photographs based on their time-stamp. In following with prior work, these surges were interpreted as moments of engagement.

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Mathematics in Informal Learning Environments: A Summary of the Literature

Liberatory Methodologies: Participatory Action Research Strategies for Discovering Inclusive Maker Space Practices

In this Research Work in Progress paper, we describe the methods chosen for a project exploring best practices of inclusion in maker spaces serving diverse populations. Maker spaces provide communities access to innovation tools in startup settings that are shaped by the participating members. In our study, these include not only hacker spaces that involve computing, electronic activities, and three-dimensional printing capabilities, but also sites focusing on traditional arts and crafts.

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Learning from the parallel pathways of Makers to broaden pathways to engineering

“I’m going to fail”: How youth interpret failure across contextual boundaries

How Time Gets Used in Afterschool Maker Programs

Makerspaces are situated in diverse settings and engage in differing projects. Consequently, it appears that there is variation in what activities are engaged in and how time is spent in makerspaces. To date, the time-use of these activities within makerspaces has yet to be explored. The present paper identifies seven primary activity categories and discusses how time is devoted to these activities across three maker camps.

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