STEM Career Opportunities and Workforce Development

Digging for a dinosaur

24 middle school students and 11 teachers from across eastern Montana participated in the ITEST Paleo Exploration Project, which linked the group with scientists in the field (literally).  Participants discovered that while digging for dinosaurs can be exciting, it's not as easy as the popular movie makes it seem, and sometimes a lot of patience is required to unearth even a single bone.

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Career Connections Pamphlet

Developed by the RI-ITEST project, this pamphlet gets students excited and informed about the varied potential careers that utilize computer modeling. It can be used to help students make connections between their classroom experiences, what they are learning in science, and their future.  Links to associated lesson plans and two different versions of the pamphlet are available on the website.

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ITEST Afterschool Convening: Defining an Afterschool Research Agenda

EDC, in partnership with the National Girls Collaborative Project and MPR Associates, Inc., convened a 3-day meeting comprised of NSF-funded ITEST grantees, researchers in STEM workforce development and informal learning, STEM industry leaders, and philanthropic organizations.

Unlimited slots left.
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Bosch brings passion for science to Detroit students during Grand Prix

As part of the Detroit Grand Prix Free Day, on Friday Aug. 29, from 9:30 a.m. until 3:30 p.m. on Belle Isle in Detroit, approximately a dozen Bosch volunteers are planning a fun and informational day of events for students enrolled in the Detroit-Area Pre-College Engineering Program (DAPCEP) ITEST project. Volunteers will lend their technology and science expertise to engage students in building and racing motorized toy cars and provide information about a variety of automotive technologies, such as clean diesel technology.

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ASU program fosters interest for women, minorities

The National Science Foundation recently gave Tirupalavanam Ganesh, assistant dean for information systems at ASU’s Mary Lou Fulton College of Education, a $1 million grant to pilot the ITEST Learning through Engineering Design and Practice project at two junior high schools in the Mesa Unified School District.  Ganesh and his team hope the students will get hooked on technology by using it in innovative and socially relevant ways, he said. Their activities will include working with desert habitats, urban heat islands, and humans settling on Mars.

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Examining 4-H Robotics and Geospatial Technologies in the Learning of Science, Technology, Engineering, and Mathematics Topics

The study reported here investigated the use of educational robotics, paired with GPS and GIS geospatial technologies, as a context for learning selected concepts in science, technology, engineering, and mathematics within a 4-H camp setting. The study involved 38 students between the ages of 11 to 15. A pretest-posttest quasi-experimental design was used in the study, with a 29-question multiple-choice instrument targeting various academic topics.

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Web game boosts girls' interest in science

About a dozen girls, from 6th through 12th grade, have joined an afterschool program called Universe Quest. Through their participation in this ITEST project, they're learning about astronomy and building their own 3-D, immersive online game that centers around creating characters, who explore the cosmos and answer questions along the way.

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Congratulations to Sarita Saju: student in ITEST-Nano program wins science award 

Sarita Saju, student from George Washington High School involved in the ITEST-Nano program (also known as Nanotechnology and Bioengineering in Philadelphia Public Schools), recently received top awards at science fairs for her nanotechnology project, titled "Polymer-Wrapped Carbon Nanotubes as Electrode Materials for Supercapacitors." Her project was based on work during her internship with expert scientists from the School of Engineering and Applied Science.

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World’s busiest Web site headquarters hosts, mentors PV youth

ITEST project the Girl Game Company took its 40 middle school girl participants on a half-day field trip to visit Google headquarters.  The girls were able to interact with elite computer engineers, check out what it's like to work in a corporate environment, and present their software creations to Google engineers.  Field trips and partnerships like this are important in helping youth understand the real-world application of the skills they cultivate in programs like the Girl Game Company.

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NSF grant supports education outreach

Dr. Tirupalavanam Ganesh and his research team earned a $1 million grant from the National Science Foundation (NSF) to support a three-year ITEST project titled “Learning through Engineering Design and Practice: Using our Human Capital for an Equitable Future.”  The project, which launched this fall in collaboration with the Mesa Unified School District, will provide 96 seventh-, eighth- and ninth-grade students from Powell and Carson junior high schools with a multiyear, extracurricular and technological problem-solving experience.

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