STEM Career Opportunities and Workforce Development

A Framework for Aligning Needs, Abilities and Affordances to Inform Design and Practice of Educational Technologies

Florida's iDigFossils program uses giant 3D printed shark teeth to get kids into STEM subjects

A new educational curriculum established by the University of Florida and the Florida Museum of National History is using 3D printing technology to bring kids closer to our pre-historic forebears. The program is known as iDigFossils, and a report in Paleontological Society Special Publications titled ''3-D Fossils for K-12 Education: A Case Example Using the Giant Extinct Sharkcarcharocles Megalodon’' suggests that it is having great success.

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How University of Florida researchers are using 3D printing and digital fossils to improve education

A recently conducted case study on the effectiveness of utilizing 3D printing technology to teach intricate subjects within science to young students showcases what researchers from the University of Florida have been working on in a National Science Foundation-funded program called iDigFossils that offers curriculum on intricate subjects such as evolution and climate change through the usage of 3D printed fossil replicas.

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University of Florida COE celebrates National Fossil Day

This video highlghts the iDigFossils project that is designed for teachers and students to use 3-D printers and scanners in order to create fossils. 

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iDigFossils receives $1.2 million, will donate 3-D printers to children

A UF professor will help give 3-D printers and scanners to children in Florida and California. Pavlo “Pasha” Antonenko, a UF associate professor of educational technology, helped lead “iDigFossils,” a project awarded almost $1.2 million by the National Science Foundation. The funding to give students scanners and printers started Monday. The 3-year project will allow kindergarten through high-school students to develop skills and interest in science, technology, engineering and mathematics courses.

 

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Building Automation and IoT as a Platform for Introducing STEM Education in K-12

There is growing concern in the United States about the lack of interest and aptitude in science, math and, in particular, technology and engineering disciplines. Certainly one reason for this could be the lack of true engineering experiences available to students when they are in junior high and high school. This is in part due to the fact that while most teachers are well versed in math and science through their formal education, very few have experience and/or educational backgrounds in engineering and technology.

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Petrosino shares ideas about integrating computer science in schools of education in NSF-sponsored event

Computer science education researchers, leaders from colleges of education, teacher educators, and computer scientists from across the U.S. participated in a workshop to address critical questions related to the integration of computing education into schools of education. The National Science Foundation (NSF)-sponsored conference was held in New York City April 8 and 9 and focused on bringing computer science into colleges of education around the country.

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Creating Socially Relevant Mobile Apps: Infusing Computing into Middle School Curricula in Two School Districts

 In this paper, we share our experiences implementing a professional development program in two school districts with middle school teachers who integrated an introductory computer science curriculum into their teaching. The 15 to 20–hour curriculum was based on students collaboratively creating mobile apps for socially relevant purposes with MIT App Inventor. Eleven teachers infused the curriculum into technology, math, engineering, library and art courses. We investigated how teachers modified the curriculum to fit their respective standards and students’ needs.

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Empowering Middle School Students to Create Data-enabled Social Apps

MIT App Inventor has enabled middle school students to learn computing while creating their own apps-including apps that serve community needs. However, few resources exist for building apps that gather and share data. There is a need for new tools and instructional materials for students to build data-enbaled, community-focused apps. We developed an extension for App Inventor, called AppleVis, which allows app-makers to publish and retrieve data from our existing web-based collaborative data visualization platform. 

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Renowned NYU professor visits with Ma’ayanot STEAM team

On Thursday, September 28, Ma’ayanot’s STEAM team welcomed Dr. Ari Ginsberg, Professor of Entrepreneurship and Management at NYU’s Stern School of Business and Academic Director of the Management of Technology Master of Science Program at NYU’s Tandon School of Engineering. Dr. Ginsberg teaches courses on business strategy analysis, new enterprise development, corporate venturing and innovation and technology entrepreneurship.

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