Youth Motivation and Interests in STEM

Summer programs train teachers in engineering and robotics

Tandon’s Research Experience for Teachers (RET) program, also known as RET Site in Mechatronics and Robotics with Entrepreneurship and Industry Experiences, is a National Science Foundation-sponsored initiative that has been educating educators since 2003.

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Teachers and students expand their robotics skills together in new K-12 STEM program

Supported by the National Science Foundation as part of its commitment to preparing future generations for STEM-related careers and rapidly changing work environments, the Innovative Technology Experiences for Students and Teachers (ITEST) program at NYU Tandon centers on robotics and e

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Turning high school students into cyber sleuths

A larger program at the Tandon school is called STEMNow, which this summer is bringing more than 700 middle- and high-school students and 130 teachers to the Downtown Brooklyn campus for deep dives into the STEM subjects (science, technology, engineering and math). STEMNow puts a particular emphasis on diversity and providing hands-on research and experimentation for students whose regular schools may lack those opportunities. 

 

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Teachers and students pair up to widen the STEM pipeline

The National Science Foundation’s Innovative Technology Experiences for Students and Teachers (ITEST) program recently awarded more than $1 million to the three-year project, which will combine robotics and entrepreneurial education to improve teacher practices and stud

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Teacher Transformations in Developing Computational Thinking: Gaming and Robotics Use in After-School Settings

The challenges of addressing increasing calls for the inclusion of computational thinking skills in K-12 education in the midst of crowded school curricula can be mitigated, in part, by promoting STEM learning in after-school settings. The Visualization Basics: Using Gaming to Improve Computational Thinking project provided opportunities for middle school students to participate in after-school clubs focused on game development and LEGO robotics in an effort to increase computational thinking skills.

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Teaching Computational Thinking Patterns in Rural Communities

In this chapter you will learn how a community college in rural Wyoming is implementing professional development resources in Computer Science and computational thinking skills for middle and high school teachers in their communities. The objective of the community college was to build relationships with schools to teach Computer Science concepts and computational thinking skills in the classroom.

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Preparing Teachers to Engage Rural Students in Computational Thinking through Robotics, Game Design, and Culturally Responsive Teaching

This article examines teacher preparation and teacher change in engineering and computer science education. We examined culturally responsive teaching self-efficacy (CRTSE), culturally responsive teaching outcome expectancy (CRTOE) beliefs, and attitudes toward computational thinking (CT) as teachers participated in one of three treatment groups: robotics only, game design only, or blended robotics/game design. Descriptive data revealed that CRTSE gain scores were higher in the robotics only and blended contexts than in the game design only context.

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Relationship of Middle School Student STEM Interest to Career Intent

Understanding middle school students’ perceptions regarding STEM dispositions, and the role attitudes play in establishing STEM career aspirations, is imperative to preparing the STEM workforce of the future. Data were gathered from more than 800 middle school students participating in a hands-on, real world application curriculum to examine the relationship of the students’ interest in STEM and their intentions to pursue a career in a STEM field.

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Changes in Teacher Dispositions Among Participants in Hands-on Teaching of a STEM Curriculum

Festival was just the start

Debuted in 2012, the Arizona SciTech Festival celebrated its sixth season with more than 800 organizations planning to stage nearly 1,500 events for an audience total exceeding 400,000.

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