Students explore STEM careers in Botball competitions

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Battle lines were drawn inside Mission Bay High School’s gymnasium as students from San Diego County competed in the 2014 Botball Assistive Robotics Sand Diego Regional Tournament on March 29. The tasks, to have Botball students develop effective robot technologies to solve state-of-the-art problems.

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Weaving Computing into All Middle School Disciplines

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In order to get students interested in computing, we teach middle school teachers of different disciplines programming with Alice and work with them on integrating computing into their discipline. Alice provides an interface for novices to create animations easily and quickly, which is attractive to and fun for students. We have been developing Alice curriculum materials for integrating computing into middle school disciplines for six years. Although our target audience is middle school, our materials are used by teachers from elementary school to introductory college level. This paper

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Teachers look to ‘Alice’ for help

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Alice is a 3D virtual worlds programming environment that offers an easy way to create animations for games and storytelling. Since 2008, Duke Professor Susan Rodger has led a two-week summer program training teachers to use Alice to help promote computer literacy among young students.

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Using Flowchart Programming to Create Exergames

Publications

Exergaming activities demonstrate how technology could be used as an instrument to reduce the impact of this disease. One can purchase commercial, technology-based exergames such as Nintendo Wii Fit or Xbox Kinect games; however, the authors developed a custom exergame using Phoenix Contact’s Nanoline microcontroller and nano Navigator software flowchart. The beauty of the flowcharting software is that people who have no or little programming experience can easily understand its structure.

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STEM program builds ties between Stanford and East Palo Alto middle school

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An innovative course and afterschool mentor program bring lessons from education, design and engineering to a local school. The program complements the charter school’s science, technology, engineering and math (STEM) offerings in a low-pressure, afterschool environment. Focusing on teaching design solutions that emphasize empathy, it has reached about 60 EPAPA students over the last three years, with some returning for a second year.

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Shoot For The Moon! The Mentors and the Middle Schoolers Explore the Intersection of Design Thinking and STEM

Publications

This paper describes the journey of a group of university students as they worked with underserved middle school students as mentors in a STEM-based afterschool program. Design thinking provided a frame within which students learned how to be mentors, how to create user-centered learning experiences, and how to share their experiences as developing STEM professionals with middle school students.

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Impact of Environmental Power Monitoring Activities on Middle School Student Perceptions of STEM

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Middle school is a crucial stage in student development as students prepare for a fast changing future. The science, technology, engineering and mathematics (STEM) skills that students acquire in middle school lay the foundation for a successful career in STEM. Moreover, most STEM occupations require competencies in science, math and logical thinking prior to engagement in problem solving. Therefore, it is vital to prepare and develop interest in middle school students to participate in the future STEM workforce. This study examines the impact of hands-on authentic projects on middle school

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Longitudinal analysis of cognitive constructs fostered by STEM activities for middle school students

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The purpose of this study was to determine whether the changes found to occur pre- to post intervention in students' cognitive structures continued to persist two years later. Major findings were: 1) higher-order STEM-related constructs established during the treatment year tended to persist two years later, even as component dispositions varied, and 2) gender differences in level of persistence emerged in only one of the four higher-order constructs identified. For the participants taken as a whole, perceptions of science and STEM as a career became more aligned with interest in being a

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Looking for Learning in After-School Spaces

Publications

In this study we examined three after-school settings for 8 weeks focusing on storyboarding, chatting on a social network site, videotaped conversations with volunteer facilitators, presentations the youth made at the end of the program, and structured interviews with researchers to look for evidence of learning in afterschool spaces.

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