Featured Videos

Bits to Bites: De-coding Injustice

Are you interested in the connections between STEM education and social justice? Watch this video highlighting the Kitty Andersen Youth Science Center’s STEM Justice Framework, which is an innovative approach to applying STEM content to solving a social justice issue. Youth from the Science Museum of Minnesota working on Bits 2 Bites are using computer programming and computational to learn about nutrition and to advocate for food justice.

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Middle School Pathways in Computer Science: Computing with a Community Focus

Middle School Pathways in Computer Science (“CS Pathways”) is an NSF-supported project that’s created a partnership between the University of Massachusetts Lowell (UML), the Tri-City Technology Education Collaborative Inc. (TRITEC), and the urban school districts of Medford and Everett, MA to bring project-based, socially-relevant computing experiences to district middle school students.

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Digital Youth Divas: STEM Weekends for Chicago Girls

The Digital Youth Divas (DYD) is a blended online and face- to- face program developed and run by the Digital Youth Network at DePaul University. The program, led by PI’s Nichole Pinkard and Sheena Erete, is designed to engage girls in Chicago, particularly those from underserved communities, with computational circuitry and programming through fabrication and design.

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Morehouse College iSTEM 2016

Students in a project based learning environment, transportation solutions for colonizing earth’s moon.

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Curriculum and Community Enterprise for the Restoration of New York Harbor through New York City Public Schools

Middle school students study New York harbor and the extensive watershed that empties into it, and conduct field research in support of restoring native oyster habitats. This project builds on the existing Billion Oyster Project, and will be implemented by a broad partnership of institutions and community resources, including Pace University, the New York City Department of Education, the Columbia University Lamont-Doherty Earth Observatory, the New York Academy of Sciences, the New York Harbor Foundation, the New York Aquarium, and others.

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Engaging the Next Generation: Industry Partnerships in FUSE

This video documents a new approach to partnership between an informal STEAM learning environment (FUSE) and an industry partner (Christopher Duquet Fine Jewelry). FUSE is an interest-driven learning experience that engages pre-teens and teens in science, technology, engineering, arts/design and mathematics (STEAM) topics while fostering the development of important 21st century skills.

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Science, Technology and Engineering Mini-business Incubator (STEM-Inc)

STEM-Inc is a 3-year NSF ITEST project designed as an after-school program targeting 7th and 8th graders from Junior High schools, especially those from traditionally underrepresented groups. This project creates a mini technology business ‘incubator’ in an afterschool program for 7th and 8th grade students.

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Back to the Earth-Y3

Back to the Earth (BTTE) is a community-based youth education partnership between the Coeur d’Alene Tribe, Spokane Tribe, and the University of Idaho. The BTTE project aims to develop and deliver culturally-rich science, technology, engineering, and mathematics (STEM) learning opportunities to students in grades 4-7 on the Coeur d’Alene and Spokane Indian Reservations. All lessons and activities will engage youth in the place and the local community through the context of local values and culture as they relate to STEM.
The following objectives will be studied through research:

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SPARCS - Sparking student interest in computing careers

We present an overview of the ITEST SPARCS project being conducted at University of Nebraska at Omaha. SPARCS aims to help middle school teachers incorporate Computer Science lessons into the classes they teach, and inspire their students to consider careers in computing-related industries. We will present our experiences and findings from the first year of SPARCS.

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Innovation Institute at the New York Hall of Science

Innovation Institute at the New York Hall of Science – offering teens the opportunity to be creators. Through this program participants learn how to apply the principles of design-thinking to make practical improvements in their community.

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