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2024 NSF ITEST PI Meeting Project Summaries

Welcome to the ITEST Project Summaries Library! These one page artifacts were created to share information and unpack project work across the three ITEST pillars 1) Innovative Use of Technology in Teaching and Learning, 2) Partnerships for Career and Workforce Preparation, and 3) Strategies for Equity in STEM Education.

We invite you to search, filter, and explore these pages—and add comments to engage with your colleagues!

A flying superhero confronts a supervillain, saying "Return it to me". The supervilian, pointing a gun at the superhero, thinks to himself, "The angle where I have to put the weapon is 90° and a power of 70% to shoot you down.
During Spring Break of 2024, children from recently immigrated families took part in a weeklong Superhero Digital Math Storytelling Camp at a community center focused on newcomer communities. As part of an ITEST CAREER research grant, this project focused on engaging children in crafting narrative and counternarratives that explored the ways that mathematics connected to their real-life experiences. In this camp, the children used the superhero genre to create their own superheroes, crafting…
This image describes a system design for the proposed teacher interface, where teachers see AI-suggested answer components and key concepts and can make edits. The system takes minimal user input and will provide desirable interaction experience to students.
The rapid advances in LLMs present tremendous opportunities to create interactive, personalized learning experiences at scale. However, to truly harness the educational potential of these technologies, it's crucial that teachers - who are at the forefront of daily student interaction and possess indispensable knowledge and expertise - go beyond being mere consumers to key contributors. This one-year project proposes a teacher-AI collaboration paradigm that can potentially realize this…
Discussion with a farmer in a culturally situated virtual environment game
The mission of this ITEST Developing and Testing Innovations project is to explore the affordances of hybrid immersive learning environments situated in tribal contexts to engage Diné (Navajo) middle school students in place-based virtual scientific investigations and hands-on physical experiments and engineering design. This culturally responsive approach has the potential to inspire the next generation of Diné engineers and scientists to use their cultural and STEM knowledge to strengthen…
UNLV ITEST Year 3 engineering project demos
The major objectives of this Engaging Girls in Ubiquitous Intelligence and Computing (GUIC) project are to: 1) enhance secondary female students’ academic self-concepts in computing and engineering fields through a constructivist learning environment; 2) enhance secondary female students’ knowledge, skills, and interests in these fields; 3) increase the number of secondary female students’ participating in STEM competitions; and 4) investigate the factors that influence female students’ career…
design principles, theoretical conjectures, and hypothesized outcomes
This project focuses on youth-centered, culturally-relevant, out-of-school educational research and development. The team includes learning scientists and researchers, educators, directors and program administrators from Upward Bound and a makerspace/informal science institution, and engineering and wearable technology industry professionals. The STEM emphasis centers at the intersection of engineering and computational sciences, with content around coding digital technology and…
A student uses a smart motor, a small cube shaped device with a motor and a screen, on a desk.
Artificial intelligence and machine learning are quickly becoming critical tools for creativity and productivity. Through this RETTL project, we have developed a low-cost, AI-enabled hardware toolset called Smart Motors to introduce elementary school students to supervised machine learning concepts, which will prepare them to work confidently with AI in the future. This platform lowers students’ barrier to entry for creating interactive mechanisms and incorporating motors and sensors through a…
Children observing and drawing in field journals
Molly Community Science aims to support science exploration and environmental identity development among 6- to 8-year-old children from rural Alaska Native communities. The project has two goals: (1) to learn more about how children develop environmental identity (which we define as the empathy, knowledge, and skills needed to act responsibly for the environment); and (2) to co-design, with three Alaska Native villages, an intergenerational, community-based science program that nurtures…
Logo for the tappenekšekma: Ohlone Science Diplomats Program
This project addresses the ongoing marginalization of Indigenous communities in informal science learning spaces by developing and studying a model that strengthens rightful presence, a justice-centered framework that promotes a greater sense of belonging and shift in institutional power. Ohlone youth and families engage in participatory co-design to create immersive Indigenous science exhibits using mixed reality technologies that will be installed at the Lawrence Hall of Science, UC Berkeley’…
DSAIY 2023 Critical Care Datathon at MIT
DSAIY teaches Rhode Island high school students machine learning concepts and data science skills in healthcare and medicine via a social justice lens. We aim to broaden participation in STEM through an innovative and inclusive learning ecosystem designed for evolving, interdisciplinary technologies. We are researching: how do students and teachers engage in data science and machine learning materials? How do teachers take up and enact materials? How do students engage with the learning…
students coding dash robots in a park
Natural disasters have increased significantly over the past few decades. The UN has released a study that the number of wildfires is expected to rise by 50% by 2100 (United Nations Environment Programe, 2022). The most recent example of this is the Hawaiian island community of Maui. As residents and STEM educators in the State of Hawaiʻi with rich and deep roots in communities on Maui, we apply the STEMS2 (Science, Technology, Engineering, Mathematics, Social Sciences and Sense of Place)…