Survey about Computational Thinking

Curricular Materials
Attitude towards CT (first section), Self-efficacy (second section), Learning experiences (third section). Learning experiences were asked only after the intervention
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STEM Career Connections Resources

Curricular Materials
During the STEM Career Connections project we developed educational materials to support implementation of the STEMCC model within both formal and informal education settings, included here as the Resource Pack. The technology curricula and career connections activities define what youth were actually doing throughout the STEMCC project, while the community partnerships, detailed in the STEM Partnership Toolkit, provided the backbone to shape youth experiences. The research team also authored several publications and newsletters that provide more insight into the project work. We have included
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Digital Youth Divas: ExploringNarrative-Driven Curriculum to SparkMiddle School Girls’ Interest inComputational Activities

Publications
Women use technology to mediate numerous aspects of their lives, yet women of color are grossly underrepresented in the fields of computer science and engineering. Decisions about participation in STEM are frequently made prior to high school, and these decisions are impacted by prior experience, confidence, and sense of fit with community. The Digital Youth Divas (DYD) is an out-of-school program that uses narrative stories to launch the creation of digital artifacts and support non-dominant middle school girls' STEM interests and identities through virtual and real-world community. This
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Partnership to provide technology and cyber-security experiences to Alabama Black Belt through mobile application development

Poster

This ITEST-Alabama (Developing and Testing Innovations: DTI) project aims to advance efforts to better understand and promote practices that increase minority high school students' motivations and capacities to pursue STEM careers. This project engages students in hands-on field experience, laboratory/project-based entrepreneurship tasks and mentorship experiences in fields of computing, specifically in cybersecurity.

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Mixed Reality Based Interactive Cybersecurity Education for Middle School Students

Poster

The project is guided by three goals: (1) iteratively design a set of concrete and interactive MR activities addressing key cybersecurity concepts (e.g., steganography, phishing, and firewalls) with teacher and student input throughout the design process; (2) increase student knowledge of key cybersecurity concepts, understanding of the importance of cybersecurity, and interest in cybersecurity careers; and (3) produce a set of design principles for MR activities in computing.

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