Build a Better Book Resources

Curricular Materials

Interested in bringing the Build a Better Book project to your library or school? Look below for lesson plans and project guidelines that will help you get started.3d Printing, Braille, Building Empathy, Circuits and Switches, Design Thinking, Inclusive Design, Making & Reading Tactile Diagrams, Sample Craft Pages, Tactile Learning.

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Restoration Education Guide

Curricular Materials

Earth Partnership offers tools for teachers learning how to guide their students, colleagues and community members through schoolyard restorations. Ten steps form the backbone of the Earth Partnership curriculum:Earth Partnership has innovative curriculum guides that direct interdisciplinary explorations in ecology and restoration. Guides are aligned to Next Generation Science Standards and Common Core and encourage growth in science, math, literacy, art, social studies, and more.The Restoration Education Guide contains more than 100 lessons keyed to Common Core Standards and Next Generation

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Drones: Summer Engineering Experience for Kids Aeronautical Engineering Engineering Design Challenge

Curricular Materials

Over the course of a week, your young engineers will be taking on the Drone Challenge.Engineers will work in teams of 4-5 to apply the Engineering Design Process (EDP) and the scientific concepts related to simple machines, force, energy and motion. Below you will find your week-at-a-glance, a materials list, and some background information that will help you prepare for the challenge topic area. Also included is a copy of the challenge letter as well as the end of week challenge expectations.Student Challenge Letter: Dear Young Engineers,Drone Flight Incorporated, a leader in the development

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Veteran's Maker Workshop Featuring Bioinspired Robotics

Curricular Materials

This project will use Maker pedagogy to develop workshops to test its potential for improving the effectiveness of learning pathways in STEM disciplines for military veterans. The workshops will provide training and educational awareness in engineering topics and will include computer-aided design (CAD), rapid prototyping, 3D printing, fundamentals of bio-inspired robotics, and additive manufacturing technologies.

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Marine Advanced Technology Education (MATE) Center Curriculum

Curricular Materials

The Marine Advanced Technology Education (MATE) Center at the Monterey Community College in collaboration with Washington State University is engaging in a scale-up study of the remote operated vehicle (ROV) program to new audiences of middle and high school students and teachers. The MATE ROV competition is an engaging platform to prepare middle and high school students for careers in the ocean STEM workforce. The MATE Center has a variety of curriculum projects: SeaMATE ROV Kit CurriculumUnderwater Robotics TextbookROV Curriculum ResourcesSpanish GalleonOcean Drifter ProjectExploring Ocean

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Using Robotics and Game Design to Promote Pathways to STEM

Publication

This research report presents the results of a STEM summer program on robotics and game design. The program was part of a three-year study funded by the National Science Foundation. Children in grades four through six participated in a two-week summer camp in 2015 to learn STEM by engaging in LEGO® EV3 robotics and computer-based games using Scalable Game Design. Twenty-eight students participated in the study that took place in a small urban community in the Rocky Mountain West. This paper reports on the results of this part of the study, specifically, how children’s computational thinking

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Generación STEM: Spanish Language STEM Videos

Curricular Materials

Generación STEM is a Spanish language TV series designed for middle and high school Latino youth and their families and is part of the STEM Mio Journeys program, developed by Arizona State University.Powered by CGI’s My Lifelabs platform, the STEM Mio program supports middle and high school Latino youth as they explore their personal passions, match those to STEM futures, connect with Latino STEM mentors, and gain the experiences to become strong college applicants. The STEM Mio journey is inspired through peer stories, supported through carefully designed learning challenges and peer

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Developing Teachers' Computational Thinking Beliefs and Engineering Practices Through Game Design and Robotics

Publication

This research report presents the final year results of a three-year research project on computational thinking (CT). The project, funded by the National Science Foundation, involved training teachers in grades four through six to implement Scalable Game Design and LEGO® EV3 robotics during afterschool clubs. Thirty teachers and 531 students took part in the Year-3 study that blended game design and robotics. Eight of these teachers and 98 students participated in a large urban city in Pennsylvania, while the remaining 22 teachers and 433 students participated in rural Wyoming. This paper

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Green Ninja Curricular Materials

Curricular Materials
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Green Ninja is a San Jose State educational initiative that develops engaging middle school science curriculum using research-based approaches. Adventures of the Green Ninja – a superhero – are told in a youth-oriented and humorous way, but grounded in science and data. Green Ninja videos are popular on YouTube with a current viewership of over 2 million. Green Ninja curriculum is designed from the ground up using the Next Generation Science Standards, and teacher professional development videos and workshops aim to support teachers with content knowledge and teaching practice. Members of the

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