The curricular materials below have been developed by ITEST projects and shared for dissemination to broader audiences through STELAR’s resource library. ITEST projects work with PreK-12 youth in a variety of STEM disciplines and settings. Additional information is included within each entry, including information about the project’s focus and audience, as well as PDFs and/or URLs to the original resource. These materials are made available for public use through the National Science Foundation’s public access policy, which encourages funded projects to share all materials generated over the course of the grant. Unless otherwise noted, these curricular materials are free to use with appropriate credit to the organization/authors.
STEM Dreams in Motion - Episode 4
Curricular MaterialsA Youth-Led Citizen Science Network for Community Environmental Assessment
Curricular MaterialsSurvey about Computational Thinking
Curricular MaterialsDrones in Alaska Elementary Curriculum
Curricular MaterialsSTEM Career Connections Resources
Curricular MaterialsTextured Tactile 3D Prints of Astronomical Data for the Career Exploration Lab and Other Applications
Curricular Materials
Creating 3D Plant Models Using Tinkercad and Fusion 360
Curricular Materials
Changing Expectations
Curricular Materials
Project Lead the Way
Curricular Materials
ESTRELLA Expand Latinx Learners’ Authentic Experiences in Computer Programming
Curricular MaterialsThe curriculum was designed for and renovated through the participation and feedback of middle school students. It integrates basics of Computer Programming and Mathematics concepts and activities needed to represent digital video and color images. It draws on the almost natural motivation of users, middle school students, with digital image and video. The curriculum contains two Levels. Level-1 introduces the concepts of image and video representations. Level-2 takes these basic concepts to a next step by introducing object operations connected to videos, images, and even robots. The