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The curricular materials below have been developed by ITEST projects and shared for dissemination to broader audiences through STELAR’s resource library. ITEST projects work with PreK-12 youth in a variety of STEM disciplines and settings. Additional information is included within each entry, including information about the project’s focus and audience, as well as PDFs and/or URLs to the original resource. These materials are made available for public use through the National Science Foundation’s public access policy, which encourages funded projects to share all materials generated over the course of the grant. Unless otherwise noted, these curricular materials are free to use with appropriate credit to the organization/authors.


 

Artifacts in Space (Grades 3-5)

Curricular Materials

Artifacts in space​Essential Question: How can I increase students’ knowledge about astronauts of color and expose them to careers in aerospace and engineering?​Learning Objective: Students will be able to develop listening, reading, and comprehension skills by hearing and reading stories about contemporary astronauts and make a model of a space shuttle. Lesson 1: Astronauts of Color and the Space ShuttleLesson 2: Culturally Relevant Artifacts for Space LaunchLesson 3: Mission Mars

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Invasive Species Chutes & Ladder Game

Curricular Materials
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Protect Belle Isle from Invasive Species!Invaders are taking over Belle Isle! We need your help to protect the island from invasive species. In this game learn what you can do to prevent the spread of nature’s enemies. The fate of Belle Isle is up to you!Chutes and Ladders BoardCharacter CardsInstructions

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Integrating Computer Science for All with Visual Arts

Curricular Materials

The Computational ThinkersWith the permission of Computing at School’s Barefoot initiative (https://barefootcas.org.uk/), we have adopted both the concepts implicated in computational thinking and the approaches most likely to be adopted fruitfully by an individual who is engaged in computational thinking.Computational Thinking (CT) Concepts While adopting the Computing at School’s Barefoot initiative’s concepts and approaches, we have opted to use a different set of icons to associate with each. For each element of the curricular activity system, we designate which of the processes we believe

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Dream2B

Curricular Materials

What is a unit fraction? Why is one-half of one-fourth of one whole the same value as one-eighth of the whole? Why can three-fourths of one whole also be expressed as one-fourth of three wholes?These are questions that fourth, fifth, and sixth grade students, including students with learning disabilities and math difficulties, encounter and wonder about. Through our design, development, and testing of a game based curriculum called Dream2B, we hope to support students to develop a deep understanding of fractions.Our curriculum addresses six big ideas that extend across third through sixth

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SEBA Curriculum-5E lessons

Curricular Materials

Airplane EngineeringWhat A Drag!: Presentation, LessonConservation of EnergyPart I: Conservation of Energy: Lesson, Egg Drop ExperimentPART II: Energy Transformations: Presentation, Lesson, Card Sort, EvaluationPART III: Roller Coaster Energy: Lesson, Worksheet, EvaluationDNAPart I: Presentation, Lesson, DNA Bracelet Activity, DNA EvaluationPart II: Lesson, Build a DNA LadderPart III: Presentation, Lesson, Berry Full of DNA - Exploring properties of Strawberry DNA, Berry Full of DNA - Strawberry DNA Extraction, DNA Evaluation, DNA Evaluation KEYElectricityIntroduction: PresentationCircuits

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STEMulate Student Curriculum Manual

Curricular Materials

Project STEMulate utilizes a Problem-based Learning model and approach to stimulate STEM interest, knowledge and skills of Hawai’i’s high school students. Specifically, providing a STEM curricula that actively engages students in real-world, technology-based problem solving and learning. Project STEMulate seeks to transform the learning experience for high school students to motivate and prepare them for the STEM careers of tomorrow by supporting today’s teachers. Project STEMulate created, implemented, and iterated the design of a Problem-based Learning in STEM Professional Development and

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Motion & Design of Accessible Playgrounds A Community-Connected Elementary Science & Engineering Unit

Curricular Materials

In the “Motion and Design of Accessible Playgrounds” unit, 3rd grade students will explore core ideas of balanced and unbalanced forces, changes in motion, and interactions between magnets. They will have an opportunity to extend and refine these ideas as they address engineering and technology standards during an accessible playground design challenge.This teacher guide begins with a navigation guide that overviews each day of the unit, focus questions, NGSS and Massachusetts (MA) standards, and science and engineering practices (SEPs), followed by the detailed lesson plans and required

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A Project-Based Exploration of Electrical and Computer Engineering

Curricular Materials

This textbook is used as part of the CISTEME365 educational initiative (Overview videos).Supplemental learning materials for the textbook.Chapter 1 - Safety: PlaylistChapter 2 - What is ECE?: Playlist, About Grad SchoolChapter 3 - Review of Waves: Playlist-soonChapter 4 - Experiment Design: PlaylistChapter 5 - Intro to Circuits: Playlist 1, Playlist 2, Playlist 3Chapter 6 - Oscilloscope: Playlist, Oscilloscope simulatorChapter 7 - Soldering: PlaylistChapter 8 - Radio Phone: Playlist, FMcheck-(module to check nodes)soonChapter 9 - LabVIEW: No Playlist, Trial Version of LabVIEW Student Edition

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Developing AI Literacy (DAILy)

Curricular Materials

Everyone will be impacted by AI in daily life and in the workplaces of the future. It is critical for all students to have fundamental knowledge of AI and to understand AI's potential for good and harm. The Daily-AI program will jumpstart your readiness for AI and give you the tools you need to prepare for the AI-enabled world. The Daily-AI workshop, designed by MIT educators and experienced facilitators, features hands-on and computer-based activities on AI concepts, ethical issues in AI, creative expression using AI, and how AI relates to your future. You will experience training and using

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