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The curricular materials below have been developed by ITEST projects and shared for dissemination to broader audiences through STELAR’s resource library. ITEST projects work with PreK-12 youth in a variety of STEM disciplines and settings. Additional information is included within each entry, including information about the project’s focus and audience, as well as PDFs and/or URLs to the original resource. These materials are made available for public use through the National Science Foundation’s public access policy, which encourages funded projects to share all materials generated over the course of the grant. Unless otherwise noted, these curricular materials are free to use with appropriate credit to the organization/authors.


 

Creating 3D Plant Models Using Tinkercad and Fusion 360

Curricular Materials
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Student 3D Model of Milkweed
This 3D modeling project addresses the disconnect between science, design and technology, and how high school students can benefit from innovative learning experiences in plant and agriculture sciences that integrate these disciplines while gaining interest in and skills for future STEAM careers. Students use the software Tinkercad or Fusion 360 to create 3D models of species of research importance at the Danforth Plant Science Center in St. Louis, MO. Students work in collaborative teams made of self-identified scientists, technophiles, and artists. A STEAM approach is applied in which
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Changing Expectations

Curricular Materials
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We partner with Code.org®, a non-profit dedicated to expanding access to computer science, and increasing participation by women and underrepresented minorities. Our vision is that every student in every school should have the opportunity to learn computer science, just like biology, chemistry or algebra. Code.org organizes the annual Hour of Code campaign, which has engaged 10% of all students in the world, and provides the leading curriculum for K-12 computer science in the largest school districts in the United States.
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Project Lead the Way

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Bringing Real-World Learning to PreK-12 Classrooms A transformative learning experience for both students and teachers. Create lasting impacts in the classroom from preschool through graduation and beyond. Reinventing the Classroom Experience Project Lead The Way provides transformative learning experiences for PreK-12 students and teachers across the U.S. We create an engaging, hands-on classroom environment and empower students to develop in-demand knowledge and skills they need to thrive. Our professional development for teachers provides training, resources, and support to engage students
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ESTRELLA Expand Latinx Learners’ Authentic Experiences in Computer Programming

Curricular Materials

The curriculum was designed for and renovated through the participation and feedback of middle school students. It integrates basics of Computer Programming and Mathematics concepts and activities needed to represent digital video and color images. It draws on the almost natural motivation of users, middle school students, with digital image and video. The curriculum contains two Levels. Level-1 introduces the concepts of image and video representations. Level-2 takes these basic concepts to a next step by introducing object operations connected to videos, images, and even robots. The

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Computer Forensics Summer Academy & STEM CareerBuilder

Curricular Materials

The STEM CareerBuilder research and development (R&D) project aims to (1) explore what strategic government-university-industry partnerships and (2) study how technology-enriched interventions can encourage and support high school students with their pursuit of STEM education and careers. Multi-tier interventions with age-appropriate, interdisciplinary content, real-word context, and co-educational curricula include: Computer Forensics Summer Academy, mentoring, job shadowing, internships, research fellowships, and professional development.ActivitiesCrime Scene InvestigationFingerprint

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ASSISTments Assignments

Curricular Materials

"Stories of Algebra" is a series or activities in the ASSISTments platform where students pose, solve, and share algebra problems related to their interests. Stories of Algebra created an experience where students receive activities personalized to their career interests (e.g., healthcare, IT), and/or personalized to their everyday interests (e.g., sports, video games). They have created these activities to a wide variety of types of mathematical functions - including linear, exponential, logarithmic, and power - and have targeted their activities to algebraic courses from 8th grade math, to

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GIS-Infused CTE Business Course: Mapping My Community

Curricular Materials

Your mental map is a representation of your own personal geography that you carry around with you and draw on as you make everyday decisions about where to go and how to get there. Everyone’s mental map is different. Mental maps reflect the spatial information we use in our daily lives, like where we know and where we don’t know, and they are influenced by things like personal experiences, transportation, safety, and accessibility.Maps are models of the world around us. Creating a map requires selecting what information is important, filtering out what is not important, and simplifying how

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Teacher Training Guide: Problem-based Learning in STEM

Curricular Materials

Project STEMulate utilizes a Problem-based Learning model and approach to stimulate STEM interest, knowledge and skills of Hawai’i’s high school students. Specifically, providing a STEM curricula that actively engages students in real-world, technology-based problem solving and learning. Project STEMulate seeks to transform the learning experience for high school students to motivate and prepare them for the STEM careers of tomorrow by supporting today’s teachers.Project STEMulate created, implemented, and iterated the design of a Problem-based Learning in STEM Professional Development and

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Make Way for Trains! Holding Back Earth Materials

Curricular Materials

A Community-Connected Elementary Geotechnical Engineering UnitIn the “Make Way for Trains” unit (MWT), students explore key concepts of geotechnical engineering in the context of a train track expansion for the Massachusetts Bay Transportation Authority (MBTA): as railway corridors are widened, the sloping earth material surrounding the tracks must simultaneously support existing structures and not fall onto the tracks. Developed specifically for the Boston, Massachusetts, context, the unit begins with a look at how MBTA workers employ science and engineering for the geotechnical support for

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Teaching Coding in Grades 5-8 with Scratch Encore

Curricular Materials

Overview: This course prepares learners to teach coding in grades 5-8 with the Scratch Encore curriculum and was designed to be completed over the course of 6 weeks. Each week learners are introduced to a new computer science concept and the Scratch Encore module that teaches that concept. Many coding and debugging scaffolds that have been used and refined in classrooms are introduced.Week 1: Scratch Basics Introduction to the Scratch Encore curriculum, the Scratch programming environment, and the Scratch Basics moduleWeek 2: Events Introduction to the Events module, helpful Scratch skills

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