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The curricular materials below have been developed by ITEST projects and shared for dissemination to broader audiences through STELAR’s resource library. ITEST projects work with PreK-12 youth in a variety of STEM disciplines and settings. Additional information is included within each entry, including information about the project’s focus and audience, as well as PDFs and/or URLs to the original resource. These materials are made available for public use through the National Science Foundation’s public access policy, which encourages funded projects to share all materials generated over the course of the grant. Unless otherwise noted, these curricular materials are free to use with appropriate credit to the organization/authors.


 

STEMulate Student Curriculum Manual

Curricular Materials

Project STEMulate utilizes a Problem-based Learning model and approach to stimulate STEM interest, knowledge and skills of Hawai’i’s high school students. Specifically, providing a STEM curricula that actively engages students in real-world, technology-based problem solving and learning. Project STEMulate seeks to transform the learning experience for high school students to motivate and prepare them for the STEM careers of tomorrow by supporting today’s teachers. Project STEMulate created, implemented, and iterated the design of a Problem-based Learning in STEM Professional Development and

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Motion & Design of Accessible Playgrounds A Community-Connected Elementary Science & Engineering Unit

Curricular Materials

In the “Motion and Design of Accessible Playgrounds” unit, 3rd grade students will explore core ideas of balanced and unbalanced forces, changes in motion, and interactions between magnets. They will have an opportunity to extend and refine these ideas as they address engineering and technology standards during an accessible playground design challenge.This teacher guide begins with a navigation guide that overviews each day of the unit, focus questions, NGSS and Massachusetts (MA) standards, and science and engineering practices (SEPs), followed by the detailed lesson plans and required

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A Project-Based Exploration of Electrical and Computer Engineering

Curricular Materials

This textbook is used as part of the CISTEME365 educational initiative (Overview videos).Supplemental learning materials for the textbook.Chapter 1 - Safety: PlaylistChapter 2 - What is ECE?: Playlist, About Grad SchoolChapter 3 - Review of Waves: Playlist-soonChapter 4 - Experiment Design: PlaylistChapter 5 - Intro to Circuits: Playlist 1, Playlist 2, Playlist 3Chapter 6 - Oscilloscope: Playlist, Oscilloscope simulatorChapter 7 - Soldering: PlaylistChapter 8 - Radio Phone: Playlist, FMcheck-(module to check nodes)soonChapter 9 - LabVIEW: No Playlist, Trial Version of LabVIEW Student Edition

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Developing AI Literacy (DAILy)

Curricular Materials

Everyone will be impacted by AI in daily life and in the workplaces of the future. It is critical for all students to have fundamental knowledge of AI and to understand AI's potential for good and harm. The Daily-AI program will jumpstart your readiness for AI and give you the tools you need to prepare for the AI-enabled world. The Daily-AI workshop, designed by MIT educators and experienced facilitators, features hands-on and computer-based activities on AI concepts, ethical issues in AI, creative expression using AI, and how AI relates to your future. You will experience training and using

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Exploring Artificial Intelligence in English Language Arts with StoryQ

Curricular Materials

Narrative Modeling with StoryQArtificial intelligence (AI) is reshaping society, and AI will almost certainly be among the most dominant factors in the coming decades. While not every student needs to become an AI scientist or engineer, almost everyone will enter a workforce powered and transformed by AI technologies. Preparing youth to enter and engage with an AI-filled future is one of our most critical challenges.Introduction to Artificial IntelligenceHow to Model Natural Languages?How Do Humans Classify Text?Machine Learning with Alien LanguageSentiment AnalysisFeatures & ModelsAll the

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Design & Pitch Challenges in STEM (Middle School)

Curricular Materials

In these Challenges, you will need to think like an entrepreneur as you create real solutions to messy STEM problems. You will need to use your knowledge and expertise in creative ways to invent new products that meet customers’ needs. You will need to be able to recognize when you need to learn something new about STEM, your customers, or the situation, and be willing to work to learn it. But entrepreneurship is not just about building great solutions. At the end of each Challenge, you will need to convince a panel of judges that your solution is worth funding in a process called “making a

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VT PEERS lessons

Curricular Materials

VT PEERS: Ecology and Biome Modeling: Lesson length: 2-4 hours Grade level: 6-8 Students build models of four different biomes:VT PEERS: Bees Breakout Boxes: Lesson Length: 1-2 hours Grade Level: 6-8 Students will explore population interaction and impacts ..VT PEERS: Mountain Road Repair: Lesson length: 1-2 hours Grade level: 6-8Students practice using the scientific method as ..VT PEERS: Engineering a Water Filter: Lesson Length: 1-2 hours Grade Level: 6-8 Students build a water filter with a ...VT PEERS: Mountains Have SO MUCH Potential!: Lesson Length: 1-2 hoursGrade Level: 6-8Students

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Family Engineering Kits

Curricular Materials
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About the Collaborative ProjectOur goal is to develop, implement, and refine a program for integrating engineering design practices with an emphasis on emerging technologies and utilization of recyclable materials into home environments of families. There are currently two components of this project – engineering kits that can be completed in any environment, particularly in home environments, and the identification and development of distinct, personal engineering projects.Examples of the Personal Projects“My project was meant to help people in third world countries or people who can’t afford

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